Archet is under attack. Jon Brackenbrook and the other hunters have decided to enter the town from the East Gate. You must go forward and learn the fate of Mundo, Celandine, Amdir, and Captain Brackenbrook.
You stand outside the breach in Archet's east wall, due west of the Hunter's Lodge.
You must prevent the Blackwolds from capturing Archet.
Find a way to get to the centre of Archet and find Amdir.
After you defeated the prisoners, Ned Pruner told you that the Blackwold brigands had attempted to invade Archet at last, and that Amdir helped to defend the Inn. Amdir can be found somewhere ahead; you should aid him in the defence of The Mad Badger Inn.
After Ned died, his poor wife Peg came to attend to his body.
The Archet market square is blocked, and Jon Brackenbrook is worried that you are too late. He wants to press on.
You were too late to save the crafters' area, but it may not be too late to save all of Archet.
Protect Archet by defeating the Blackwolds' invasion.
Amdir was rendered powerless by the morgul-wound he suffered from the Nazgûl, and now it is up to you to save Archet from the Blackwolds.
With Archet saved, you should speak with Jon Brackenbrook.