Weapon types:
Armour types:
Name | Min lvl | Description |
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12 |
You enlist a Herald to carry your Banner of Victory into battle. This banner reduces power costs of those around it.
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20 |
Revives a defeated ally (in-combat).
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1 |
Boosts Morale of nearby Fellows.
This skill is more potent when used with a Defeat Event.
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8 |
Deals Light damage to nearby foes.
This skill is more potent when used with a Defeat Event.
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1 |
An attack that triggers a Battle-readied State, enabling you to deal more damage.
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6 |
You enlist a Herald to carry your Banner of War into battle. This banner increases the damage dealt by those around it.
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16 |
Removes Poison, Disease, Wound or Fear effects from nearby allies.
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6 |
You enlist a Herald to carry your Banner of Hope into battle. This banner increases the mitigations of those around it.
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1 |
A very damaging melee attack with increased critical damage.
Requires Battle-readied State.
Using this skill enables the Battle-hardened state, boosting healing and defences.
Critical attacks deal greater damage and trigger a Defeat Response.
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4 |
A bleed that deals damage-over-time.
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8 |
Increases the movement speed of the Fellowship.
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12 |
An AoE double-strike inflicting moderate damage.
Requires Battle-readied State.
Using this skill enables the Battle-hardened state, boosting healing and defences.
Critical hits trigger a Defeat Response.
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14 |
Restores an ally's morale over time.
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16 |
Boosts Morale of nearby allies.
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40 |
Your presence commands respect from those around you.
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22 |
A melee attack that heals the Morale of your Shield-brother.
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40 |
Briefly increases the defence of your Shield-brother.
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20 |
A melee attack that interrupts enemy inductions.
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12 |
Breaks the effects of Dazes, Stuns and Knockdowns.
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18 |
An attack that does Light damage with an increased Critical chance.
Requires Battle-hardened State.
Fellows within range gain the Light of Elendil, enabling them to deal additional Light damage.
This attack never misses and cannot be blocked, parried or evaded.
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16 |
You enlist an Archer to assist you in battle.
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10 |
A toggle marking an ally as your Shield-brother, making them the target of some of your abilities.
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1 |
A melee attack that cannot be blocked or parried.
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52 |
A melee attack that cannot be blocked or parried.
Reduces the active cooldown of Battle-shout.
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30 |
A powerful strike that damages your foe and deals damage-over-time to the target.
This skill is more difficult for your enemies to avoid.
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62 |
A bleed that deals damage-over-time and slows movement speed.
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20 |
Revives a defeated ally (non-combat).
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75 |
A vicious rebuke that calls to bear the full and immediate strength of your wrath.
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75 |
You issue a fearsome call to arms that negatively affects enemies surrounding you while bolstering allies around you.
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75 |
You forge a stronger bond between you and your steed. Surrounding allies also form a stronger bond with their steed.
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75 |
Mounted Discipline
Mounted Disciplines are used to alter the attitude and tactics used by your War-steed in Mounted Combat
Rohirrim
The Rohirrim Discipline focuses on the Captain's ability to lead as the vanguard on the battlefield. This enhances their ability to command a battlefield and direct combat to their desire.
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75 |
A full-force strike against a target that has the potential to inspire your efforts against your enemies.
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75 |
Using the speed and momentum of your horse, you swing mightily against your opponent, attempting to weaken their defences.
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75 |
Mounted Discipline
Mounted Disciplines are used to alter the attitude and tactics used by your War-steed in Mounted Combat
Red Dawn
The Red Dawn discipline allows the Captain to draw upon the prowess that made him a leader of the Free People, enhancing the relentless and tenacious nature of true leaders.
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75 |
Mounted Discipline
Mounted Disciplines are used to alter the attitude and tactics used by your War-steed in Mounted Combat
Riddermark
The Riddermark Discipline enhances the Captain's role as the Standard-bearing, inspirational leader of the Free Peoples. This enhances their ability to turn the tide in battle.
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75 |
A damaging cry that has the potential to truly disrupt your enemies and inspire you and your allies.
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26 |
An attack that heals the fellowship and wounds enemies in front of you.
This skill heals more but costs more power with each subsequent use.
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46 |
Boosts Morale of nearby allies and increases their stats.
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20 |
Removes corruptions from the target.
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38 |
You attack defensively, entering a Battle-readied state.
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