Weapon types:
Armour types:
Name | Min lvl | Description |
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45 |
Revives a defeated ally in combat, with their Health and Power mostly intact.
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1 |
Boosts Tactical damage and harms your foe.
Ballads unlock Anthems and Codas.
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14 |
Revives a defeated ally.
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26 |
This skill provides you with three power ballad bonus effects allowing access to Anthems and Codas. It also breaks any silence effects on you.
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1 |
Quickly heals Morale of an ally or yourself.
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1 |
Heals a small area around your target while boosting your healing capability.
Ballads unlock Anthems and Codas while in combat.
While in Dissonance and Melody this skill will deal damage to a target instead of healing.
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4 |
Your shout does light damage to your enemies and can interrupt their actions.
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6 |
Heals you and harms your foe.
Ballads unlock Anthems and Codas.
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20 |
Heals the Morale of the Fellowship.
This skill is not usable in Dissonance.
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12 |
Calling upon the Valar can send certain evil foes fleeing in terror for a short time.
Mounted Combat Enemies: Fear replaced with attack speed debuff.
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16 |
Significantly heals Morale of an ally or yourself.
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16 |
Removes one Poison, Fear, Disease, or Wound from nearby fellows.
Protects against further Fears.
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34 |
A song that can make your enemy become drowsy and not detect players until they are much closer than normal. This does not work against monsters already engaged in combat.
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38 |
You are talented at feigning death, causing enemies to ignore you completely.
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42 |
A story so potent that it provides you with a shield of morale that must be destroyed before you will begin losing morale again. The name comes from the adage that those who know this story were said to have been able to take a blow from Helm Hammerhand himself.
Bubble strength is 35% of your Max Morale pool before other bonuses apply.
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30 |
Provides a Heal-over-time to the Fellowship and removes Fear effects.
Allies in range will become immune to Fear effect for 10s.
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8 |
This melody inspires you or your target to better know the fluid nature of battle, providing them swift blades and manoeuvres that dishearten their foes. When traited in The Protector of Song, it will also occasionally increase threat generation.
This skill is only available in Resonance.
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1 |
Your charismatic speech drives fear into the hearts of your enemies.
You lose access to all fellowship heals and all normal heals become Self-only.
Echoes of Battle becomes Timeless Echoes of Battle.
Major Ballad becomes an offensive Ballad.
Coda of Vigour becomes Coda of Fury.
Only one Stance may be active at a time.
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34 |
Deals a burst of AoE Light damage to nearby foes.
Boosts movement speed of nearby allies.
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48 |
Grants a Morale bubble to a Fellowship member.
Bubble strength is 20% of the target's Max Morale pool before other bonuses apply.
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38 |
Instantly heals an ally's Morale.
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50 |
You perform a melody so irresistible that all Free Peoples who hear it cannot help but dance.
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30 |
When you enter Scribe Stance, you change your Mentor skills into Scribe Manual skills, allowing you to create manuals to teach instruments. Scribing manuals is much more taxing than teaching in person, requires a Blank Mentor Manual, and will apply a 10 day cooldown to all Mentor skills.
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30 |
You can instruct someone how to play the clarinet.
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36 |
You can instruct someone how to play the cowbell.
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30 |
You can instruct someone how to play the horn.
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54 |
This skill provides you with three healing ballad bonus effects allowing access to Anthems and Codas. It also breaks any silence effects on you and provides you with a short term immunity to silence.
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64 |
A Song so potent that it provides you with a shield of morale that must be destroyed before you will begin losing morale again. The name comes from the adage that those who know this song were said to have been able to take a blow from Helm Hammerhand himself.
Bubble strength is 35% of your Max Morale pool before other bonuses apply.
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1 |
A Finishing Skill that deals enormous AoE damage to foes and AoE healing to allies.
Requires 3 ballad buffs present on the Minstrel.
Removes all Ballads from the Minstrel.
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1 |
A healing stance, wherein the Minstrel's restorative abilities are at their finest.
Major Ballad becomes a healing Ballad.
Echoes of Battle Becomes The Melody of Battle.
Coda of Melody becomes Coda of Resonance.
Only one Stance may be active at a time.
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68 |
Revives a defeated target, along with all Fellowship members nearby.
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70 |
A song that can make an enemy, and up to two other enemies within ten metres of the first, become drowsy and not detect players until they are much closer than normal. This does not work against monsters already engaged in combat.
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30 |
You can instruct someone how to play the Pibgorn.
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75 |
Mounted Discipline
Mounted Disciplines are used to alter the attitude and tactics used by your War-steed in Mounted Combat.
Red Dawn
The Red Dawn Discipline focuses your attention on the dissonant harmonies of the world. When applied correctly this dissonance can reduce your enemy's ability to remain on the field of battle.
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75 |
The Eorlingas can use the power of voice to calm or harm their enemies.
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75 |
Crying for the people of Rohan, you inspire an ally to take heart and find strength.
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75 |
A chant can be a powerful force of restoring courage upon the field of battle.
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75 |
You unleash the culmination of your musical efforts into a powerful and effective heal for you and up to eight friendly targets nearby.
Requires 3 ballad buffs present on the Minstrel.
Active Anthems add enhanced effects to the Coda.
Removes all Ballads from the Minstrel.
Removes all Anthems from Minstrel.
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75 |
Your music culminates in a great Anthem that reveres the people of Rohan, the Rohirrim.
Alters Coda: Your next Coda causes your next Call of the Eorlingas to have no power cost.
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75 |
When called to action, the people of Rohan can smite their enemies with fierce cruelty and unnrelenting wrath.
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75 |
Mounted Discipline
Mounted Disciplines are used to alter the attitude and tactics used by your War-steed in Mounted Combat.
Rohirrim
The Rohirrim Discipline focuses your attention on the restorative nature of music, bolstering the resolve of yourself, your allies and war-steeds through this art.
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75 |
Mounted Discipline
Mounted Disciplines are used to alter the attitude and tactics used by your War-steed in Mounted Combat.
Riddermark
The Riddermark Discipline focuses your attention on the harmonious relationship between the aspects of nurture and nature; bolstering self, allies and war-steeds while maintaining a measure of offensive capacity.
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1 |
A neutral stance, Melody is focused on neither healing nor harming, but offers the ability to do both in moderation. Only one Stance may be active at a time.
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1 |
A melee attack that increases the effects of healing on yourself.
Restores your Morale.
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20 |
Frees from any Combat State.
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