Weapon types:
Armour types:
Name | Min lvl | Description |
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22 |
A shot that strikes the enemy with fear.
Mounted Combat Enemies: Fear replaced with attack speed debuff.
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3 |
Places a trap to root the enemy.
Trap remains for 60 seconds after being placed.
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28 |
In a desperate time, instantly reach full Focus.
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38 |
Reduces threat.
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1 |
Nock and loose an arrow quickly.
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1 |
Your arrow can cause a wound that bleeds and slightly slows movement speed.
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10 |
Loose two missiles in rapid succession.
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1 |
A damaging shot that pierces enemy mitigations.
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30 |
A massively damaging shot that unlocks when the target is below 50% health.
Critical hits deal bonus damage.
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18 |
A low cut in front of you which briefly slows the movement speed of up to 2 enemies.
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1 |
A swift ranged attack that can interrupt an enemy's actions.
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12 |
Increases your movement speed, also affecting nearby allies.
Movement speed only increased while out of combat.
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14 |
Purges poisons from an ally or yourself.
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22 |
Build a camp-fire to quicken allies' recovery.
Enables some crafting skills.
Camp-fire lasts for 3 minutes.
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20 |
Escape from danger and travel to a nearby rally point.
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10 |
Allows you to track the presence of nearby beasts and other natural creatures.
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22 |
Allows you to track the presence of nearby Orcs, trolls, giants, and evil Men or dwarves.
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32 |
Allows you to track the presence of the dead, the unseen, and ancient evil.
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40 |
Enter Stealth while remaining still.
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8 |
Before combat, rapidly increase your Focus.
Focus is required to use some bow skills and is lost if you move.
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16 |
When active, generates Focus every 5 seconds.
Quick Shot has increased Critical Chance.
Upon activation, grants a finesse buff for a short duration.
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4 |
When active, increases damage of shots.
Quick Shot slows enemy movement speed.
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28 |
When active, decreases the Power cost of Ranged attacks and increases your Parry and Evade ratings.
Quick Shot returns morale.
Upon activation, grants an Evade chance bonus.
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58 |
A shot that dazes the target.
Mounted Combat Enemies: Daze replaced with a debuff that reduces damage against dismounted players.
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54 |
Loose three missiles in rapid succession.
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52 |
A massively damaging shot that unlocks when the target is below 50% health.
Critical hits deal bonus damage.
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64 |
Reduces threat and restores Power-over-time.
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20 |
A damaging shot that also restores the Hunter's Morale and removes Corruptions from the target.
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48 |
Dazes the enemy with a pair of melee attacks while dual-wielding.
Mounted Combat Enemies: Daze replaced with a debuff that reduces damage against dismounted players.
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52 |
Dazes the enemy with a pair of melee attacks while dual-wielding.
Mounted Combat Enemies: Daze replaced with a debuff that reduces damage against dismounted players.
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68 |
A damaging shot that pierces enemy mitigations.
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66 |
Before combat, rapidly increase your Focus as well as your damage and Crit chance.
Focus is required to use some bow skills and is lost if you move.
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74 |
Nock and loose an arrow quickly.
Has a chance to generate additional Focus.
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75 |
The Noble Arrow, once launched, will seek to injure your foe with critical intent.
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75 |
Steadying your mount, you attempt a well-placed shot at an enemy that will deal damage and apply a potentially harmful effect to your target.
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75 |
Mounted Discipline
Mounted Disciplines are used to alter the attitude and tactics used by your War-steed in Mounted Combat.
Riddermark
The Riddermark Discipline turns your focus toward controlling the tempo of battle against your enemies. Skills can influence the speed and attitude of your opponents throughout the course of battle.
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75 |
Targeting the most vital areas of an opponent is difficult enough. While mounted it takes increased skill and effort; maybe even a little patience and luck, but when you strike with this skill the results are destructive.
This skill has a reduced chance to hit unless the trait Shoot to Kill is active.
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75 |
Mounted Discipline
Mounted Disciplines are used to alter the attitude and tactics used by your War-steed in Mounted Combat.
Red Dawn
The Red Dawn Discipline turns your focus toward quickly dispatching your enemies in combat. Skills have the potential of dealing greater damage initially or over time.
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75 |
Steadying yourself on your War-steed, you release several projectiles toward your target.
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75 |
You draw back your blade to carve a shallow gash through your enemy's flesh.
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75 |
Mounted Discipline
Mounted Disciplines are used to alter the attitude and tactics used by your War-steed in Mounted Combat.
Rohirrim
The Rohirrim Discipline turns your focus toward survival in battle. Skills utilize your mount as a means to avoid direct conflict and to assist you in defending yourself throughout the course of a fight.
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75 |
You release a projectile at your target without regard for aim. Though inaccurate, each successful strike with this skill will increase your chance to hit and your chance to score a critical strike against a target. You can gain these benefits up to 5 times. A succssful critical hit will dispel all stacked effects.
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20 |
The Hunter can escape from countless foes.
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