Weapon types:
Armour types:
Name | Min lvl | Description |
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12 |
This fellowship skill does direct ranged damage to your target and can contribute to fellowship manoeuvres.
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12 |
This fellowship skill does minor direct ranged damage to your target, then more damage over time and can contribute to fellowship manoeuvres.
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1 |
A fast melee attack.
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1 |
A weak strike.
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1 |
A quick strike with a shield.
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14 |
A quick strike, which damages the enemy and heals you over time.
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5 |
A shield strike, which heals you over time and increases incoming healing.
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5 |
When given time to prepare, a Warden can deliver a powerful opening volley.
Mounted Combat Enemies: Knockout replaced with a mount turn rate debuff
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1 |
An aggressive shout.
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1 |
A weak shield attack.
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14 |
Boosts non-combat movement speed.
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1 |
Goads nearby targets to attack the Warden.
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5 |
Ready your weapon, increasing your ability to parry.
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2 |
A swift double attack.
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7 |
A shout which deals Light Damage to a group of enemies around the Warden.
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7 |
A quick attack which deals Light Damage over time.
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14 |
A furious shield attack unbalances your enemy, increasing your ability to evade.
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12 |
A powerful weapon blow which deals damage over time.
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16 |
A piercing attack which deals Light Damage over time.
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16 |
A potent attack dealing Light Damage to a group of enemies in front of the Warden.
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22 |
Multiple fast attacks, dealing direct damage.
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12 |
An aggressive dual weapon strike.
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20 |
Drains morale from nearby enemies over time to heal the Warden.
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25 |
A mighty blow that is difficult to avoid and deals damage over time.
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25 |
A fast shield rush deals significant damage to enemies in front of you.
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32 |
A weaving pattern of weapon attacks, dealing strong direct damage.
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30 |
Masterful shield movements increase your defences.
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34 |
Even in the face of overwhelming numbers, your resolution dismays your foes, draining morale from enemies around you and restoring your morale.
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27 |
A forward thrust which deals strong Light Damage over time.
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2 |
Javelins can pierce body parts or equipment and slow the target until the javelin can be removed.
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14 |
Move in stealth briefly.
Facilitates ability to Ambush.
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39 |
Mastery over the Spear: Allows the Warden to perform Spear Gambits quickly.
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39 |
Mastery over the Spear: Allows the Warden to perform Spear Gambits quickly.
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39 |
Mastery over the Fist: Allows Warden to perform Fist Gambits quickly.
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39 |
Mastery over the Shield: Allows Warden to perform Shield Gambits quickly.
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39 |
Mastery over the Fist: Allows Warden to perform Fist Gambits quickly.
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39 |
Mastery over the Shield: Allows Warden to perform Shield Gambits quickly.
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44 |
A Gambit which restores Power and grants some Power over time.
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50 |
Wardens find strength in the sure knowledge that they are fighting to defend the defenceless.
Drains significant morale from nearby enemies over time to heal the Warden.
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3 |
A powerful kick which interrupts inductions.
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1 |
This skill updates to the correct Gambit as icons are added to the Gambit display.
If no Gambit matches the current display, this skill will do a minor melee attack and clear the display.
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25 |
Allows Gambit change mid-stroke.
This skill removes the last Gambit from the Gambit Panel.
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10 |
Even Wardens can make mistakes.
This skill resets the Gambit Panel.
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32 |
A strike that lets the Warden attack more quickly for a time.
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20 |
An attack which removes one corruption from the enemy.
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42 |
A triumphant blow, allowing the Warden to deal even more damage.
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40 |
A targeted strike that is very difficult to avoid and deals potent damage for a long time.
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39 |
Mastery over the Spear: Allows the Warden to perform Spear Gambits quickly.
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39 |
Mastery over the Shield: Allows Warden to perform Shield Gambits quickly.
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39 |
Mastery over the Fist: Allows Warden to perform Fist Gambits quickly.
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38 |
This allows a Warden to store a gambit for later, letting them use it without having to build it.
This skill requires the Potency effect.
Potency is triggered by the improved versions of Defensive Strike, Deft Strike and Goad. Once potent, the next Gambit used will replace Battle Memory.
Potency is consumed and replaced by a potent version of your next successfully executed Gambit.
Cost: % of Max Morale Equal to the Number of Icons used to build Gambit
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30 |
Impressive shield movements increase defences.
This Gambit grants immunity to stuns.
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24 |
Allows the Warden to build Gambits before starting a fight.
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25 |
A mighty blow that is difficult to avoid and deals damage over time.
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10 |
A blunt javelin interrupts inductions.
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40 |
A targeted strike that is very difficult to avoid and deals potent damage for a long time.
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25 |
A fast shield rush deals significant damage to enemies in front of you.
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12 |
An aggressive weapon strike.
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22 |
A powerful javelin deals direct damage.
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44 |
A Gambit which restores Power and grants some Power over time.
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20 |
Deals heavy damage and removes one corruption from the enemy.
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32 |
A hit that lets the Warden attack more quickly for a time.
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10 |
A powerful javelin throw.
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10 |
A swift attack.
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12 |
A powerful weapon blow which deals damage over time.
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32 |
A weaving throw, dealing strong direct damage.
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42 |
A triumphant blow, allowing the Warden to deal even more damage.
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10 |
A shield strike, which heals you over time and increases incoming healing.
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30 |
Impressive shield movements increase your defences.
This Gambit grants immunity to stuns.
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45 |
A masterful skill which applies a powerful heal-over-time effect.
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10 |
A quick attack which deals Light Damage over time.
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20 |
Drains morale from nearby enemies over time to heal the Warden.
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14 |
A quick strike, which damages the enemy and heals you over time.
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50 |
Wardens find strength in the sure knowledge that they are fighting to defend the defenceless.
Drains significant morale from nearby enemies over time to heal the Warden.
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16 |
A piercing attack which deals Light Damage over time.
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30 |
Masterful shield movements increase your defences.
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27 |
A forward thrust which deals strong Light Damage over time.
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34 |
Even in the face of overwhelming numbers, your resolution dismays your foes, draining morale from enemies around you and restoring your morale.
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36 |
An impressive movement that restores a significant amount of morale.
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27 |
Your challenge echoes in the ears of your foes.
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27 |
Your challenge echoes in the ears of your foes.
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75 |
A violent strike against the target that focuses on your offensive capability, dealing damage and increasing threat against the target.
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75 |
The ultimate expression of tactical horsemanship, this is a dangerous strike on its own; when enhanced by the Rohirrim Discipline your defensive capacity is increased.
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75 |
A violent strike against the target that focuses on your offensive capability, dealing damage and increasing threat against the target.
Applies the Lance effect to you. Skill of the Eorlingas becomes Lancer's Charge.
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75 |
Mounted Discipline
Mounted Disciplines are used to alter the attitude and tactics used by your War-steed in Mounted Combat
Rohirrim
The Rohirrim Discipline focuses on the Warden's ability to lead his War-steed at the head of a mounted conflict; enhancing his ability to survive against overwhelming odds.
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75 |
You issue a loud cry drawing the heart out of the enemy, dealing damage and slightly increasing threat against the target.
Applies the Shout effect to you. Skill of the Eorlingas becomes Halt the Charge.
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75 |
You focus on defence, increasing your War-steed's agility and armour.
Applies the Shield effect to you. Skill of the Eorlingas becomes Shield the Flank.
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75 |
Mounted Discipline
Mounted Disciplines are used to alter the attitude and tactics used by your War-steed in Mounted Combat
Red Dawn
The Red Dawn discipline transforms you into a fearsome adversary specialising in the joust and return nature of close mounted combat.
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75 |
Mounted Discipline
Mounted Disciplines are used to alter the attitude and tactics used by your War-steed in Mounted Combat
Riddermark
The Riddermark Discipline enhances the your overall skill and utility while on your war-steed trading spear for javelin and taking the battle to the far field.
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75 |
This quick strike saps your target's morale and has a chance on a critical strike to restore morale to you and your war-steed.
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10 |
Adjusts stance to deal with enemies in melee combat.
(Only one Stance may be active at a time.)
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10 |
Adjusts stance to attack from afar.
All Spear generating gambits and gambit masteries now generate a Javelin icon.
All spear gambits now require a javelin instead of a spear, and several gambits become ranged.
(Only one Stance may be active at a time.)
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20 |
This will free you from any Combat State.
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16 |
Some basic curative knowledge allows you to remove a single poison, disease, wound, or fear from yourself.
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45 |
A masterful skill which applies a powerful heal-over-time effect.
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34 |
A resolute strike, dealing strong Light Damage over time.
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36 |
A manoeuvre designed to evade enemy blows.
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43 |
Boosts your defences and heals nearby allies.
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46 |
Let out a deafening cry, striking terror into the enemies before you and dealing strong Light Damage over time.
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36 |
An impressive movement that restores a significant amount of morale.
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38 |
Wardens are difficult to defeat and the most learned will not surrender even when they face the most vile of odds.
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20 |
Slams your shield into the foe, interrupting inductions.
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47 |
A series of precision strikes hit your opponent with a red-hot weapon where already wounded.
This skill will consume any Power Attack, Mighty Blow, or Unerring Strike damage over time effects on your target, dealing bonus damage for each effect consumed.
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49 |
A series of impossibly fast attacks strike your opponents.
This skill will consume any War Cry, Brink of Victory, Surety of Death, or Desolation damage over time effects on your targets, dealing bonus damage for each effect consumed.
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18 |
Brandish your blade to increase your defences.
Grants immunity to Disarms.
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22 |
Use your shield to redirect your enemy's attention.
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47 |
A series of precision strikes hit your opponent with a red-hot weapon where already wounded.
This skill will consume any Power Attack, Mighty Blow, or Unerring Strike damage over time effects on your target, dealing bonus damage for each effect consumed.
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22 |
Use your shield to redirect your enemy's attention.
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48 |
A lunge which deals shorter, more potent Light damage over time.
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18 |
Briefly raise your shield to increase your defences.
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18 |
Briefly raise your shield to increase your defences.
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18 |
Brandish your blade to increase your defences.
Grants immunity to Disarms.
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49 |
A series of impossibly fast attacks strike your opponents.
This skill will consume any War Cry, Brink of Victory, Surety of Death, or Desolation damage over time effects on your targets, dealing bonus damage for each effect consumed.
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48 |
A lunge which deals shorter, more potent Light damage over time.
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30 |
Wardens know that the surest path to victory is relying on the basics.
This skill changes to match the type of the last gambit used.
The Way of the Spear will consume all your Advanced Technique to improve your initial hit damage for a brief time.
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