Weapon types:
Armour types:
Name | Min lvl | Description |
---|---|---|
22 |
Heals the Champion for a percentage of their health over time.
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1 |
A swift melee attack.
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|
1 |
A single powerful melee attack.
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1 |
Make a frontal AoE attack and reduce your enemies' Physical Mitigation.
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1 |
Makes a savage double attack.
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14 |
You make an attack which allows you to brace yourself against counterattack, increasing your Morale by a small amount.
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6 |
Your taunting cry forces your target to face and attack you for a few seconds.
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24 |
A powerful attack that can only be used on opponents under 20% health.
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26 |
Increases movement speed.
Grants immunity to movement speed debuffs.
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20 |
Makes a swift melee attack, interrupting any induction skills being attempted by the enemy.
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32 |
Makes a full AoE attack, which stuns your opponents.
Mounted Combat Enemies: Stun replaced with a mount speed debuff
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34 |
Makes an attack which snares your opponent.
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36 |
Tales of your heroic acts draw cheers from the crowd.
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20 |
Breaks Champion out of any impairing Combat State and removes disarm effects.
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40 |
Restores the power of your Fellows and grants other bonuses based on your Trait Specialization.
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18 |
You feel the joy of battle coursing through your veins. You Fear Nothing!
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75 |
A simple passing attack that increases attacking strength when successful.
Increases Fervour by 1
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75 |
Mounted Discipline
Mounted Disciplines are used to alter the attitude and tactics used by your War-steed in Mounted Combat.
Red Dawn
The Red Dawn Discipline turns your focus to that of the relentless warrior. Damage is improved and your focus is only to force your enemies to yield on the field of battle.
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75 |
Mounted Discipline
Mounted Disciplines are used to alter the attitude and tactics used by your War-steed in Mounted Combat.
Riddermark
The Riddermark Discipline turns your focus toward the tactical ebb and flow of a battle. Your attacks are meant to slow, disable or control the actions taken by your mounted enemies.
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75 |
A Champion knows when they must leave the din of battle for brief respite, relying on their War-steed for safety.
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75 |
A swift slice against an opponent dealing a little damage up front with a hefty bleed to follow.
Increases Fervour by 1
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75 |
You call upon your inner reserve of strength to unnerve your opposition, forcing them to behave as you desire on the field of battle.
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75 |
A violent attack that deals damage to the target while healing the champion.
Increases Fervour by 1
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75 |
The Champion uses his battle-horn to drive fear into the hearts of his enemies and their steeds.
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|
75 |
Mounted Discipline
Mounted Disciplines are used to alter the attitude and tactics used by your War-steed in Mounted Combat.
Rohirrim
The Rohirrim Discipline turns your focus on defending self, steed and others. Though your damage is lowered, your overall survival is improved.
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20 |
You make a savage double attack that is difficult to parry or evade. The first attack will remove a Corruption from the target and the second has a chance to remove a corruption from the target.
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