Mariner (MRNR)

Class Difficulty: Advanced

Role: Offence/Support

Gameplay: Mariners are confident melee fighters who wield swords deftly to challenge the forces of evil. Mariners have an innate sense of the flow of combat, and use their balance to adjust their fighting style to best fit the moment. Mariners also know how to use combinations of individual movements to create powerful skill chains. In fellowships, Mariners can use shanties to coordinate and motivate their allies, as well as craft strange concoctions to confound and disrupt foes.

Lore: Mariners are resourceful combatants, capable of using strange devices as well as their surroundings to aid them in battle.

This class is inspired by EƤrendil, who alone among men successfully sailed to the Uttermost West to plead for the aid of the Valar.

Weapon types:

Armour types:

Class info

  • Trait tree ID: 1879458220
  • Tactical DPS stat name: Tactical Rank
  • Look up on lotro-wiki.com
Name Min lvl Description
12
This fellowship skill replenishes your power and can contribute to fellowship manoeuvres.
12
This fellowship skill does direct melee damage to your target and can contribute to fellowship manoeuvres.
Eagle's Cry
Mariner
12
This fellowship skill replenishes your morale and can contribute to fellowship manoeuvres.
12
This fellowship skill does minor direct melee damage to your target, then more damage over time and can contribute to fellowship manoeuvres.
Re-centre
Mariner
10
After using a Finisher skill, recentre yourself and regain your balance.
Flick
Mariner
8
With a quick flick of your blade, interrupt your target's focus.
28
Gain Fore-ward pips over time.
En Garde
Mariner
1
Refresh your Steady buff and prepare for combat. This skill can only be used while in Steady Balance. Swordplay: Thrust deals more damage. Blade Shield gives more Parry chance.
Blade Shield
Mariner
1
Adopt a defensive stance with your blade, increasing your chance to Parry incoming attacks. Swordplay: Step Back reduces Incoming Damage. Riposte deals more damage. Riposte increases your target's Incoming Damage.
Lunge
Mariner
3
Commit your momentum to a forward lunge, dealing damage with an increased chance to critically hit. Swordplay Finisher: Enables Re-centre.
Belly of Brine
Mariner
6
Minor afflictions don't compare to eating only rations for long periods. Your strong stomach allows you to shrug off a single effect.
Sea Legs
Mariner
18
Regain some balance and free yourself from negative combat states.
28
Gain Aft-ward pips over time.
Thrust
Mariner
1
A quick forward thrust. Swordplay: Improves Single Target Skill Damage. Aggressive Strike deals more damage. Advance deals more damage. Advance applies a bleed.
Step Back
Mariner
3
Create space with a step back. Swordplay: Disengage gains a heal. Riposte will enrage your target.
Salt Cure
Mariner
14
With a strike of your salted blade, remove a corruption from your foe.
Riposte
Mariner
1
Shift back into an aggressive posture with a cutting strike. Swordplay: Advance deals more damage. Advance gains a chance to stun. Marked Foes deals more damage.
Advance
Mariner
2
Advance on your opponent with two thrusts. Swordplay: Finishers deal increased damage. Debilitating Strike disarms your target. Dramatic Flourish gives even greater chance to critically hit.
Disengage
Mariner
5
Sometimes, the best movement is to survive. Swordplay Finisher: Enables Re-centre.
Smoking Stones
Mariner
40
The stones in this phial crackle and vibrate with energy. Exposing them to air will unleash their full potential.
Sludge Pot
Mariner
42
A pot filled with a foul-smelling sludge.
Toss a Bottle
Mariner
34
There's nothing like a refreshing bottle of brew to quickly lift the spirits.
The North Wind
Mariner
25
Call the North Wind down upon your foes.
Rummage
Mariner
48
You never know what forgotten treasures have been left at the bottom of your pockets. Rummaging in your pocket may turn up different objects.
12
Strike recklessly at your opponent. Swordplay: Finishers are more likely to critically hit. Cut-over deals more damage.
Quick Strike
Mariner
75
A quick strike which restores some of your morale.
75
Sing of the Field of Celebrant.
75
Re-steady yourself, restoring morale and power after using a finisher skill.
75
Mounted Discipline Mounted Disciplines are used to alter the attitude and tactics used by your War-steed in Mounted Combat Rohirrim The Rohirrim Discipline focuses on the swashbuckling nature of the Mariner, allowing for larger risks and greater results.
Explosive Brew
Mariner
75
A pot filled with combustible substances and set alight.
Anchored Thrust
Mariner
75
Anchoring your feet into your stirrups, you make a powerful finishing strike.
75
A pot filled with a foul-smelling sludge.
Precise Blade
Mariner
75
A follow up strike that deals more damage and has a greater chance to critically hit. Enables Anchored Thrust.
75
Mounted Discipline Mounted Disciplines are used to alter the attitude and tactics used by your War-steed in Mounted Combat Red Dawn The Red Dawn discipline allows the Mariner to make his actions more subtle and more dangerous as targets are chosen carefully and with purpose.
Wounding Knife
Mariner
75
Throw a serrated throwing knife, honed to a razer-sharp edge.
75
Mounted Discipline Mounted Disciplines are used to alter the attitude and tactics used by your War-steed in Mounted Combat Riddermark The Riddermark Discipline focuses on distraction and placing enemies in the way of danger.
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