Weapon types:
Armour types:
Name | Min lvl | Description |
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12 |
This fellowship skill replenishes your power and can contribute to fellowship manoeuvres.
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12 |
This fellowship skill does direct melee damage to your target and can contribute to fellowship manoeuvres.
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12 |
This fellowship skill replenishes your morale and can contribute to fellowship manoeuvres.
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12 |
This fellowship skill does minor direct melee damage to your target, then more damage over time and can contribute to fellowship manoeuvres.
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10 |
After using a Finisher skill, recentre yourself and regain your balance.
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8 |
With a quick flick of your blade, interrupt your target's focus.
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28 |
Gain Fore-ward pips over time.
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1 |
Refresh your Steady buff and prepare for combat.
This skill can only be used while in Steady Balance.
Swordplay:
Thrust deals more damage.
Blade Shield gives more Parry chance.
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1 |
Adopt a defensive stance with your blade, increasing your chance to Parry incoming attacks.
Swordplay:
Step Back reduces Incoming Damage.
Riposte deals more damage.
Riposte increases your target's Incoming Damage.
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3 |
Commit your momentum to a forward lunge, dealing damage with an increased chance to critically hit.
Swordplay Finisher:
Enables Re-centre.
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6 |
Minor afflictions don't compare to eating only rations for long periods. Your strong stomach allows you to shrug off a single effect.
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18 |
Regain some balance and free yourself from negative combat states.
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28 |
Gain Aft-ward pips over time.
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1 |
A quick forward thrust.
Swordplay:
Improves Single Target Skill Damage.
Aggressive Strike deals more damage.
Advance deals more damage.
Advance applies a bleed.
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3 |
Create space with a step back.
Swordplay:
Disengage gains a heal.
Riposte will enrage your target.
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14 |
With a strike of your salted blade, remove a corruption from your foe.
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1 |
Shift back into an aggressive posture with a cutting strike.
Swordplay:
Advance deals more damage.
Advance gains a chance to stun.
Marked Foes deals more damage.
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2 |
Advance on your opponent with two thrusts.
Swordplay:
Finishers deal increased damage.
Debilitating Strike disarms your target.
Dramatic Flourish gives even greater chance to critically hit.
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5 |
Sometimes, the best movement is to survive.
Swordplay Finisher:
Enables Re-centre.
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40 |
The stones in this phial crackle and vibrate with energy. Exposing them to air will unleash their full potential.
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42 |
A pot filled with a foul-smelling sludge.
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34 |
There's nothing like a refreshing bottle of brew to quickly lift the spirits.
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25 |
Call the North Wind down upon your foes.
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48 |
You never know what forgotten treasures have been left at the bottom of your pockets.
Rummaging in your pocket may turn up different objects.
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12 |
Strike recklessly at your opponent.
Swordplay:
Finishers are more likely to critically hit.
Cut-over deals more damage.
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75 |
A quick strike which restores some of your morale.
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75 |
Sing of the Field of Celebrant.
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75 |
Re-steady yourself, restoring morale and power after using a finisher skill.
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75 |
Mounted Discipline
Mounted Disciplines are used to alter the attitude and tactics used by your War-steed in Mounted Combat
Rohirrim
The Rohirrim Discipline focuses on the swashbuckling nature of the Mariner, allowing for larger risks and greater results.
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75 |
A pot filled with combustible substances and set alight.
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75 |
Anchoring your feet into your stirrups, you make a powerful finishing strike.
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75 |
A pot filled with a foul-smelling sludge.
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75 |
A follow up strike that deals more damage and has a greater chance to critically hit.
Enables Anchored Thrust.
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75 |
Mounted Discipline
Mounted Disciplines are used to alter the attitude and tactics used by your War-steed in Mounted Combat
Red Dawn
The Red Dawn discipline allows the Mariner to make his actions more subtle and more dangerous as targets are chosen carefully and with purpose.
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75 |
Throw a serrated throwing knife, honed to a razer-sharp edge.
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75 |
Mounted Discipline
Mounted Disciplines are used to alter the attitude and tactics used by your War-steed in Mounted Combat
Riddermark
The Riddermark Discipline focuses on distraction and placing enemies in the way of danger.
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