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Stories of great triumph begin with such preludes. Restores power as well if your ally has Writ of Health active. +2% healing per Healing attunement.
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A sharpened arrow that can pierce armour. On hit, reduces the active cooldown of Vital Target.
Ignores 30% of your target's mitigations
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Nock and loose an arrow quickly.
Has a chance to generate additional Focus.
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Nock and loose an arrow quickly.
Has a chance to generate additional Focus.
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Daze the enemy briefly, waking the foe when damage is dealt.
Does not break Stealth.
Mounted Combat Enemies: Daze replaced with a debuff that reduces damage against dismounted players.
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Daze the enemy briefly, waking the foe when damage is dealt.
Does not break Stealth.
Mounted Combat Enemies: Daze replaced with a debuff that reduces damage against dismounted players.
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A channelled skill that heals Morale with every second.
+2 to Healing attunement.
This skill generates no threat.
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Places a stone covered with runes of restoration, power, and grace upon the ground. The stone cannot be healed. A Rune-keeper may only have one stone active at a time.
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Places a stone covered with runes of restoration, power, and grace upon the ground. The stone cannot be healed. A Rune-keeper may only have one stone active at a time.
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Affinity - Fire
Affinity skills will change their effects when you use an elemental skill (frost, fire, lightning).
A Rune-sign will not only inspire, but infuses an ally with elemental powers.
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Affinity - Lightning
Affinity skills will change their effects when you use an elemental skill (frost, fire, lightning).
A Rune-sign will not only inspire, but infuses an ally with elemental powers.
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Words of heated mockery written to all your foes cause them to burn under your derision. Apllies Writ of Fire to all effected foes.
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A basic lightning rune deals lightning damage and builds battle attunement.
Decreases threat.
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Your next Relentless or Remorseless Strike will critically strike your foe, if used within 10 seconds. After this, your chance to critically hit with Relentless and Remorseless Strikes will increase for 10s.
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You strike your opponent with your shield. This skill generates additional threat.
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You strike your opponent with your shield.
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After successfully blocking an enemy's blow, you may attack with both your weapon and shield. This skill draws the enemy's attention to yourself.
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After successfully blocking an enemy's blow, you may attack with both your weapon and shield.
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Slows enemy attack speed and reduces Parry chance.
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Enables animal companion to attack faster, deal more damage, and draw threat.
Only one Sign of the Wild may be active without the trait: Master of Beasts.
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Inspires Fellows to perform heroic feats, and the effects last longer and recover more quickly.
Burglar: Gains a Critical Response.
Captain: Gains an Enemy Defeat Response.
Champion: Gains an Enemy Defeat Response.
Guardian: Gains a Block Response and a Parry Response.
Hunter: Gains a Parry Response.
Lore-master: Beacon of Hope has a decreased Cooldown and Morale cost.
Minstrel: Unlocks Bolster Courage for free and Dissonance Calls.
Rune-keeper: Scribe's Spark and Prelude to Hope have decreased Cooldowns.
Warden: Shield Piercer has a decreased Cooldown.
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A song that can make an enemy, and up to two other enemies within ten metres of the first, become drowsy and not detect players until they are much closer than normal. This does not work against monsters already engaged in combat.
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A song that makes an ally's heart glad again, removing some of the evil that currently plagues it.
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You fire multiple arrows with a single pull hitting several targets in a medium area. Each target hit generates additional Focus.
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You fire multiple arrows with a single pull hitting several targets in a medium area. Each target hit generates additional Focus. Arrows inflict fire damage.
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You fire multiple arrows with a single pull hitting several targets in a medium area. Each target hit generates additional Focus. Arrows inflict Light damage.
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Sweeps the staff to strike surrounding foes.
For each enemy hit, you receive a buff to Crit Chance for your next Fire Skill.
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Sweeps the staff to strike surrounding foes.
For each enemy hit, you receive a buff to Crit Chance for your next Fire Skill.
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Calls forth the Standard of Honour, dealing damage to enemies while healing the Morale of nearby allies.
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Calls forth the Standard of Valour, dealing damage to enemies while increasing the Morale healed to nearby allies.
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Calls forth the Standard of War, dealing damage to enemies while enhancing the attacks of nearby allies.
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Calls forth the Standard of War, dealing damage to enemies while enhancing the attacks of nearby allies.
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Stun multiple enemies and remove Corruptions by removing an active Trick.
Mounted Combat Enemies: Stun replaced with a mount speed debuff
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You focus all of your ranged fire on a single opponent. Barraging attacks cannot critical and they cannot miss, be blocked, evaded, or parried.
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Smashes the foe with burning pitch, dealing fire damage and burning the target with damage-over-time.
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A quick stinging blow.
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Removes one Poison, Fear, Disease, or Wound from nearby fellows.
Protects against further Fears.
Removes additional Fear effects in a small area around your target.
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A quick, sharp attack that reduces the cooldown of Mischievous Delight.
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Two fast attacks on your target.
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A melee attack that cannot be blocked or parried.
Reduces the active cooldown of Battle-shout.
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An attack that cannot be blocked or parried.
Reduces the active cooldown of Battle-shout.
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An attack that cannot be blocked or parried.
Reduces the active cooldown of Battle-shout.
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An attack that cannot be blocked or parried.
Reduces the active cooldown of Battle-shout.
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The appropriate words may lessen the strain of exertion, enabling a Rune-keeper to sustain their powers for a longer time. Grants bonus Power if at 9 Battle Attunement.
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The appropriate words may lessen the strain of exertion, enabling a Rune-keeper to sustain their powers for a longer time. Grants bonus Power if at 9 Battle Attunement.
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Large sweeping strokes cut into all of your foes standing before you causing them to bleed.
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Large sweeping strokes cut into all of your foes standing before you causing them to bleed.
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Loose three missiles in rapid succession.
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