| Name | Min lvl | Description |
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You make a cunning attack that catches your opponents off-guard. Your area-of-effect attacks will deal more damage for a short time. This costs one fewer fervour to activate.
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Reduces threat and restores Power-over-time.
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Requires Battle-hardened State.
Deal an attack that does Light damage with an increased Crit chance.
Fellows within range gain the Light of Elendil, enabling them to deal additional Light damage.
This attack never misses and cannot be blocked, parried or evaded.
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A flash instantly dazes the enemy, but damage will break its stupor.
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You make an attack which allows you to brace yourself against counterattack, increasing your Morale by a small amount. Your Morale will increase even if this attack is avoided.
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You make an attack which allows you to brace yourself against counterattack, increasing your Morale by a small amount. Your Morale will increase even if this attack is avoided.
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Burn the enemy with damage-over-time, slowing movement.
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Instantly heals your Morale, applying a small heal to nearby Fellowship members.
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Instantly heals an ally's Morale, applying a small heal to their Fellowship.
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Instantly heals an ally's Morale, applying a small heal to their Fellowship.
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When Mischief is active, slow the attacks of foes and hinder their accuracy, followed by a daze.
Mounted Combat Enemies: Stun replaced with a mount speed debuff
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When Mischief is active, slow the attacks of foes and hinder their accuracy, followed by stun and a daze.
Mounted Combat Enemies: Stun replaced with a mount speed debuff
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This skill provides you with three damage ballad bonus effects allowing access to Anthems and Codas. It also breaks any silence effects on you and provides you with a short term immunity to silence.
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This skill provides you with three healing ballad bonus effects allowing access to Anthems and Codas. It also breaks any silence effects on you and provides you with a short term immunity to silence.
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This skill provides you with three power ballad bonus effects allowing access to Anthems and Codas. It also breaks any silence effects on you and provides you with a short term immunity to silence.
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Call upon a song to blast your enemies with an area-of-effect of light. This attack will also remove a Corruption buff from the enemies you hit and apply a small heal over time to you and fellowship members nearby.
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A bleed that deals damage-over-time and slows movement speed.
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Dazes the enemy with a pair of melee attacks while dual-wielding.
Mounted Combat Enemies: Daze replaced with a debuff that reduces damage against dismounted players.
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Your hatchling sacrifices itself to provide you with sustenance. This skills is only usable in combat.
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Half of your current power is expended. Three times the amount of power lost is transferred to Morale.
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A shot that dazes the target and reduces threat.
Mounted Combat Enemies: Daze replaced with a debuff that reduces damage against dismounted players.
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A shot that dazes the target and reduces threat.
Mounted Combat Enemies: Daze replaced with a debuff that reduces damage against dismounted players.
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You have foreseen that your ally will not fall this day. For the remainder of combat, if the target of this skill is defeated, they will be revived.
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You make a cunning attack that catches your opponents off-guard. Your area-of-effect attacks will deal even more damage for a short time. This costs one fewer fervour to activate.
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Revives a defeated target, along with all Fellowship members nearby.
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A Rune-keeper may compose a terrible essay of burning fury to bring to bear against their foes.
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A quick feint attack misdirects your foe, briefly allowing your next attack to act as though you are attacking from stealth.
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Interrupts inductions being performed by the foe.
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By spending Focus, you are able to greatly improve your mobility and your ability to fire on the move. Additionally, you may use Focus attacks more frequently.
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Before combat, rapidly increase your Focus as well as your damage and Crit chance.
Focus is required to use some bow skills and is lost if you move.
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Grants a bubble to multiple Fellowship members.
Bubble strength is 20% of the targets' Max Morale pool before other bonuses apply.
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This stance focuses your defences on blocking attacks. Causes enemies that attack you to continue to attack you or they will be snared.
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When your target begins preparing an attack, you give them a swift punch to the gut to interrupt their preparation.
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A precise throw can pin a target to the ground and hinder its movement for a short while thereafter.
Mounted Combat Enemies: Root replaced with a mount acceleration debuff
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A precise throw can pin a target to the ground and hinder its movement for a short while thereafter.
Mounted Combat Enemies: Root replaced with a mount acceleration debuff
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A precise throw can pin a target to the ground and hinder its movement for a short while thereafter.
Mounted Combat Enemies: Root replaced with a mount acceleration debuff
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You make a melee attack, securing your weapons and altering your fighting position to make greater use of your armour and attempting to secure yourself from wounds. This will also now grant you more critical defence.
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You are able to make a melee attack while regaining control of your weapons. This allows you to Parry regardless of stance. You also maximize the use of your armour increasing the value for a short time and gain more critical defence.
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This stronger melee attack increases the effects of healing on yourself for a short time and gives Morale to your group. This attack will also remove Corruption.
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This melee attack increases the effects of healing on yourself for a short time. This attack will also remove Corruption.
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Disappear from before the enemy's eyes.
The Burglar can also ignore slowing effects and move at normal runspeed.
Briefly improves Stealth. Using this skill will not break Stealth.
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Cleanse multiple wounds, diseases, poisons, or fears from an ally.
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Your hatchling injects your target with poison, causing severe lethargy.
Consumes Venomous Haze to increase incoming damage by 5% for 30s.
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Using its powerful mandibles, your hatchling delivers a devastating blow.
Critical hits disarm the target.
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A massively damaging shot that unlocks when the target is below 50% health.
Critical hits deal bonus damage.
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A massively damaging shot that unlocks when the target is below 70% health.
Critical hits deal bonus damage.
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Boosts Morale of nearby allies and increases their stats.
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Fates can be deeply linked if the Rune-keeper wishes. Reduce your fellowship's damage, but pay for it with your own morale. Further reduces 10% of all incoming damage and damage will not interrupt your inductions while the Fates are Entwined.
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Deal a powerful attack, slowing the target's attacks if they are suffering from a Deep Wound.
Requires the use of Retaliation or Whirling Retaliation.
Mounted Combat Enemies: Slow replaced with a mount speed debuff
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A damaging shot that pierces enemy mitigations.
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