Skills

Name Min lvl Description
Loose three missiles in rapid succession.
Loose three missiles in rapid succession. Arrows inflict fire damage.
Loose three missiles in rapid succession. Arrows inflict fire damage.
Loose three missiles in rapid succession. Arrows inflict Light damage.
Loose three missiles in rapid succession. Arrows inflict Light damage.
When dazed, stunned, knocked down, or knocked out you may turn the tables on your enemy, recovering from the effects and instilling them in your enemy. This attack can not be Blocked, Parried, Evaded or Miss an on level opponent.
A melee attack that heals the Morale of nearby allies, and also grants a Heal-over-time.
Your knowledge of the enemy is so great that you can target vital organs with great efficacy, and focus yourself for subsequent attacks.
Creates a circle in which enemies are vulnerable to tactical damage and more likely to miss. Circle remains for 1 minute. Affects the following: Dead, Unseen, Creatures of Nature, and Insects.
Creates a circle in which enemies are vulnerable to tactical damage and more likely to miss. Circle remains for 1 minute. Affects the following: Dead, Unseen, Creatures of Nature, Insects and additionally affects Men, Dwarves, Orc-kind, Beasts, and Trolls.
After parrying, whirl to attack enemies in a circle. Draws threat from all Fellowship members within 10 metres.
After parrying, whirl to attack enemies in a circle. This will worsen wounds opened by Thrust and Improved Sweeping Cut.
A single powerful melee attack. Critical Hits with this skill increase your Critical Hit chance for a short period of time.
You make a powerful melee attack, followed by a quick off-hand swipe. Critical Hits will increase your Critical Hit chance for a short period of time.
A basic sigil which burns your foe over a brief time. If this skill is used whilst your companion flanks the enemy, your Power will be restored and your fire will burn hotter for a time.
Your very presence inspires those around you to perform better in combat.
You put yourself in harm's way to defend your nearby companions, taking half of all damage dealt to them upon yourself.
A quick double attack at close range.
Adjusts stance to deal with enemies in melee combat. (Only one Stance may be active at a time.)
You provoke your enemy, forcing them to take notice and attack you.
You provoke your enemies, forcing them to take notice and attack you.