Wildermore faces many dangers, and its Reeve may not be up to the task of defending its people.
'While you were away, I spoke to some of the townspeople. Their accounts differ in many respects: Núrzum's height and description, the time at which he first appeared, the places he seems to haunt, all of these differ. Everyone seems to agree on two points: first, that Núrzum is dangerous and must be destroyed if Wildermore is to survive, and second, Reeve Gárwig seems completely incapable of dealing with this threat.
'I hope this is not so, but if it is true that the Reeve of Wildermore cannot protect his people, something must be done. Théoden King will need all of his allies in the days ahead, even if he does not see it, and Rohan cannot have a Wildermore-shaped gap in its northern defences.
'Reeve Gárwig makes his home in the town of Forlaw, to the south of Scylfig, on the southernmost tip of the Isingmere. Let us travel to his Mead Hall and see what plans he has made for combatting Núrzum and aiding his people.'
Reeve Gárwig rules from within the Mead Hall of Forlaw, on the southernmost shore of the Isingmere.
Horn has learned that the people of Wildermore do not have confidence in Reeve Gárwig, and thinks you should visit him and learn his plans.
The uruk-hai have a camp on the shore of the Isingmere, and Reeve Gárwig has asked you to burn their supply barrels and thin their number.
Reeve Gárwig knows you cannot stand against Núrzum, so he wants you to try and combat some of the uruk-hai instead.
Reeve Gárwig is in the Mead Hall of Forlaw, in Wildermore.
You have attempted to hinder the movements of the uruk-hai on the shores of the Isingmere, and should return to Reeve Gárwig.
Horn is outside the Mead Hall of Forlaw.
Reeve Gárwig has given up hope, but you are certain Horn has not, and should see what he intends.
Scared villagers can be found throughout Forlaw.
Horn has asked you to reassure the people of Forlaw that their Reeve is working on some means of defeating Núrzum. That this is not exactly true does not seem to worry Horn very much.
Horn is outside the Mead Hall of Forlaw, in Wildermore.
You have reassured scared villagers and should now return to Horn.