Horn is worried about the fate of his master Gléowine, whose broken and battered harp you found in the clutches of one of Saruman's minions.
'See how the wooden frame has been splintered? My master's harp was trampled by heavy feet, and the strings cut. It could be repaired, given enough time and the right materials. Might the same be true of my master? Gléowine is not a young man, and he never was much of a warrior. With his dismissal fresh in his mind, did he stumble upon that thrall of Saruman's and meet his end?'
Horn sadly studies the broken harp.
'I cannot think this way, ${PLAYER}. He could still have escaped that fate and made his way to a settlement. Snowbourn is not far from here to the south-east. We should go there and ask for sign of my master.'
Guards at the entrance of Snowbourn or its stables may have seen Gléowine, if he lives.
Horn hopes that his master Gléowine found his way safely to Snowbourn, despite much evidence to the contrary.
The guard with whom you spoke did not recognize Gléowine from your description, but advised you to look for him near the barracks in Snowbourn, where many of the recent arrivals in the city have congregated.
Alhild is near Gléowine by the barracks in Snowbourn.
You have found Gléowine, but you need him to sober up before he will be of any use to anyone. Perhaps Alhild can be of help.
Alhild knows where around Snowbourn to collect the ingredients for the various drunkenness remedies she mentioned.
You need to collect the ingredients necessary to relieve Gléowine's drunkenness.
Gléowine is by the barracks in Snowbourn.
You have obtained the ingredients for several drunkenness remedies and should now apply them to Gléowine in order to sober him up.
Horn is by his master Gléowine, outside the barracks in Snowbourn.
You have found Gléowine and attempted to ease his drunkenness with Alhild's remedies, but none of them seem to have worked. Now Horn wants to speak with you.