Mordrambor has told you that one of his brethren, a Black Númenórean called Guldurchir, possesses an artifact of great evil that will be used to destroy the Dúnedain.
'Thou wishest to hear more of Tann Morgul, friend ${PLAYER}? I thought thou wouldst. It is a relic of ancient Númenor, corrupted through the dark arts of my brethren and gifted to Guldurchir for safe-keeping. Thou wonderest why he has not brought it to bear upon the city? The reason is simple: Amarthiel forbade him from using it until she had derived as much amusement as she could from the pathetic struggles of the Dúnedain.
'That time draws near. If thou wishest to postpone thine utter defeat, thou wouldst do well to relieve Guldurchir of Tann Morgul, and soon. His restraint will not last forever.
'My jailor has something to say? What could that be, ${PLAYER}?'
Ranger Tadan is on guard in the prison atop the stairs behind the door on your left as you enter the keep on the island of Tinnudir, in Evendim.
Mordrambor has told you of Tann Morgul, the artifact wielded by one of his brethren and says that its power can destroy the Dúnedain. Ranger Tadan is eager to speak with you about this new development.
Guldurchir is in Menelband, a courtyard located on the uppermost level of Annúminas.
Ranger Tadan has told you where to find Guldurchir; he hopes you will be able to defeat this Black Númenórean before he is permitted to use the relic he carries, Tann Morgul, against the Dúnedain.
Mordrambor is in the prison atop the stairs behind the door on your left as you enter the keep on the island of Tinnudir, in Evendim.
You have done what Mordrambor believed you could not: you defeated Guldurchir and wrested Tann Morgul from his clutches. You should bring the artifact now to Mordrambor to show that he was wrong.
Ranger Tadan is in the prison atop the stairs through the door on your left as you enter the keep on the island of Tinnudir, in Evendim.
Tadan has called you out of your reverie, preventing you from freeing Mordrambor and handing him Tann Morgul!