Book 10, Chapter 10: Do Not Trust Him

Mordrambor has been a useful prisoner, but Calenglad and Laerdan are both concerned that he still wields some power for deceit.

'Listen to me! I would do well to remember Laerdan's words to you -- Mordrambor is still a servant of the Enemy, and despite the usefulness of his information, he would bring us all to harm if given the chance. I temper my words of good fortune with a reminder to use caution when dealing with him; it is a reminder we both should take to heart!

'Laerdan came to speak with me while you were away; he wished to know if any progress had been made in recovering the palantír. I told him of our military victories, but he did not seem encouraged by the news. We do not see eye to eye on this matter, he and I, but surely you must see that our successes in Annúminas are crucial for taking the seeing-stone from Amarthiel?

'I could not ease his mind, and Laerdan asked that you see him in his room in the keep when you return. Perhaps you can make him see the rightness of our course? Annúminas must be reclaimed before we can hope to wrest the palantír from Amarthiel's clutches. We have time, ${PLAYER}. Tell him this.'

Laerdan is in his room atop the stairs behind the door on your right as you enter keep on the island of Tinnudir, in Evendim.

Calenglad told you that Laerdan wishes to speak with you about the palantír and asked you to persuade him that the Dúnedain must win a decisive victory in Annúminas before it will be possible to reclaim the palantír.

Objectives

Ranger Tadan is on guard in the prison atop the stairs through the door on your left as you enter the keep on the island of Tinnudir, in Evendim.

Laerdan has expressed his concern that Mordrambor is intentionally keeping you occupied in Annúminas while Amarthiel searches for Narchuil with the palantír.

Objectives

Mordrambor is in the prison atop the stairs through the door on your left as you enter the keep on the island of Tinnudir, in Evendim.

Tadan has told you he will look forward to Laerdan's visit, because guarding Mordrambor is not pleasant, especially as the prisoner has begun reciting the various exploits of his brethren.

Objectives

Relevant zones

Rewards

XP:
2650 xp icon
Legendary XP:
2650 legendary xp icon
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