Name | Min lvl | Description |
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A devastating attack with all your might that knocks your target back and leaves them bleeding.
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Your connexion to the Light manifests beneath your feet; marking targets within the light making them susceptible to your debuffs.
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Your connexion to the Light manifests beneath your feet; marking targets within the light making them susceptible to your debuffs.
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Your connexion to the Light manifests beneath your feet; marking targets within the light making them susceptible to your debuffs.
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Your connexion to the Light manifests beneath your feet; marking targets within the light making them susceptible to your debuffs.
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Your connexion to the Light manifests beneath your feet; marking targets within the light making them susceptible to your debuffs.
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Your connexion to the Light manifests beneath your feet; marking targets within the light making them susceptible to your debuffs.
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Your connexion to the Light manifests beneath your feet; marking targets within the light making them susceptible to your debuffs.
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Your connexion to the Light manifests beneath your feet; marking targets within the light making them susceptible to your debuffs.
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Apparently you have startled a colony of bats into swirling flight.
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Apparently you have startled a colony of bats into swirling flight.
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You make a cunning attack that catches your opponents off-guard. Your area-of-effect attacks will deal more damage for a short time.
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Your Fervour is instantly increased as well as some additional fervour over time.
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For a short duration, Battle Flow or Enhanced Battle Flow deals an additional 5% damage per Mettle.
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Your knowledge of histories allows you to encourage your allies, recalling images of noble banners carried steadfastly into the flames of war. Creates a circle in which your allies are empowered for a time.
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38 |
This allows a Warden to store a gambit for later, letting them use it without having to build it.
This skill requires the Potency effect.
Potency is triggered by the improved versions of Defensive Strike, Deft Strike and Goad. Once potent, the next Gambit used will replace Battle Memory.
Potency is consumed and replaced by a potent version of your next successfully executed Gambit.
Cost: % of Max Morale Equal to the Number of Icons used to build Gambit
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24 |
Allows the Warden to build Gambits before starting a fight.
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1 |
An attack that triggers a Battle-readied State, enabling you to deal more damage.
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An attack that triggers a Battle-readied State, enabling you to deal more damage.
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Transfers Morale to your allies and companions.
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Transfers Morale to your allies and companions.
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Your companion throws their bulk at their target, stunning them.
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36 |
Even in the darkest times, you give your allies hope.
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..
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..
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..
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1 |
Beornings can assume the form of a bear in the midst of combat.
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