| Name | Min lvl | Description |
|---|---|---|
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
For a brief time, abilities consume less Mettle.
|
||
|
Living slime relieves the sting of wounds on the flesh of your allies in your fellowship.
|
||
|
|
||
|
|
||
|
|
||
|
Set some fireworks.
|
||
|
These arrow heads are deadly against corrupted enemies.
|
||
|
|
||
|
A close range attack. This attack will knock down the opponent.
|
||
|
With the speed and grace of the Eldar, you can put up a strong parry defence.
|
||
|
You release several arrows in quick succession, hitting multiple foes around your target.
|
||
|
A close-ranged attack that will hit multiple targets.
|
||
|
Through your knowledge of Elvish or dwarf-virtues, your arrow causes light damage over time and slightly slows movement speed.
|
||
|
Through your knowledge of Elvish or dwarf-virtues, your arrow causes light damage over time and slightly slows movement speed.
|
||
|
|
||
|
|
||
|
A shout that draws threat, forcing multiple enemies to attack you.
|
||
|
A close-ranged attack that dazes foes around the target.
|
||
|
|
||
|
You provide a bonus to your Fellowship's Evasion and Stealthiness.
|
||
|
When you are an enemy of the Eldar, you cannot avoid their unflinching gaze. This skill is the pre-requisite for Archer's Strike.
|
||
|
Elweleth gave this hairpin to Radanir as a token of her affection. It is both decorative and very, very sharp.
|
||
|
|
||
|
Increase tactical and physical mastery
|
||
|
|
||
|
You see your enemy fall before you and are eager for the rest to join him.
|
||
|
Refresh your Steady buff and prepare for combat.
This skill can only be used while in Steady Balance.
Swordplay:
Thrust deals more damage.
Blade Shield gives more Parry chance.
|
||
|
|
||
|
Consumes a portion of your Wrath to restore a large amount of Morale to your target.
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
For a short amount of time, you can withstand blows that would batter a weaker race's Morale into dust.
|
||
|
|
||
|
|
||
|
Using your knowledge of fire and all that burns, you heave handfuls of pitch soaked embers at your target. They burn hotter and hotter over time.
When your companion has Flanked the enemy, this skill will deal additional damage.
The effects from this skill can stack up to 3 times.
|
||
|
Using your knowledge of fire and all that burns, you heave handfuls of pitch soaked embers at your target. They burn hotter and hotter over time.
When your companion has Flanked the enemy, this skill will deal additional damage.
The effects from this skill can stack up to 3 times.
|
||
|
Using your knowledge of fire and all that burns, you heave handfuls of pitch soaked embers at your target. They burn hotter and hotter over time.
When your companion has Flanked the enemy, this skill will deal additional damage.
The effects from this skill can stack up to 3 times.
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
Your battle cry slows your enemies, causing them to be uncertain about their next actions.
|