Name | Min lvl | Description |
---|---|---|
A strike that lets the Warden attack more quickly for a time.
Using will restore this skill to Battle Memory.
|
||
2 |
Advance on your opponent with two thrusts.
Swordplay:
Finishers deal increased damage.
Debilitating Strike disarms your target.
Dramatic Flourish gives even greater chance to critically hit.
|
|
|
||
|
||
Creates a circle in which enemies are vulnerable to tactical damage and more likely to miss.
Circle remains for 1 minute.
Affects the following:
Dead, Unseen, Creatures of Nature, Insects, and Drakes.
|
||
Creates a circle in which enemies are vulnerable to tactical damage and more likely to miss.
Circle remains for 1 minute.
Affects the following:
Dead, Unseen, Creatures of Nature, Insects, Drakes and additionally affects Men, Dwarves, Orc-kind, Beasts, Trolls, Giants, and Ancient Evils.
|
||
|
||
|
||
|
||
|
||
|
||
|
||
You get a second wind, resetting recovery on many of your skills.
|
||
|
||
|
||
|
||
Adopt an aggressive posture, increasing offensive capability at the cost of defence.
Only one Posture may be active at a time.
|
||
12 |
Strike recklessly at your opponent.
Swordplay:
Finishers are more likely to critically hit.
Cut-over deals more damage.
|
|
|
||
|
||
You tear into your enemy with sharp claws, drawing fresh blood.
Increased damage when attacking from behind
|
||
|
||
|
||
|
||
|
||
|
||
Careful aim results in a Critical Hit and reduced miss chance on the next damaging attack.
Using this skill will not break Stealth.
This skill guarantees a Critical Response
|
||
Aim for the blue target.
|
||
Aim for the green target.
|
||
Aim for the red target.
|
||
|
||
|
||
Air continually swirls around your target ally, inflicting damage on any who strike it.
Cannot be used on self.
|
||
Air continually swirls around your target ally, inflicting damage on any who strike it.
Cannot be used on self.
|
||
|
||
|
||
Briefly boost your damage, Evade chance, and Finesse rating to try to finish a fight -- but beware if the enemy survives.
Landing a Killing Blow before All In expires prevents the negative effect
|
||
Your skill allows you to sometimes accomplish truly remarkable feats on the field of battle; while many are in awe of what you do - it is all in the wrist.
|
||
Your skill allows you to sometimes accomplish truly remarkable feats on the field of battle; while many are in awe of what you do - it is all in the wrist.
|
||
75 |
Your skill allows you to sometimes accomplish truly remarkable feats on the field of battle; while many are in awe of what you do - it is all in the wrist.
|
|
|
||
|
||
|
||
5 |
When given time to prepare, a Warden can deliver a powerful opening volley.
Mounted Combat Enemies: Knockout replaced with a mount turn rate debuff
|
|
|
||
|
||
|
||
When given time to prepare, a Warden can deliver a powerful opening volley.
Mounted Combat Enemies: Knockout replaced with a mount turn rate debuff
|
||
When given time to prepare, a Warden can deliver a powerful opening volley.
Mounted Combat Enemies: Knockout replaced with a mount turn rate debuff
|
||
A quick reflection on the power of words yields a damaging or inspiring effect to the Rune-keeper's enemies or allies.
|