Skills

Name Min lvl Description
A strike that lets the Warden attack more quickly for a time. Using will restore this skill to Battle Memory.
Advance
Mariner
2
Advance on your opponent with two thrusts. Swordplay: Finishers deal increased damage. Debilitating Strike disarms your target. Dramatic Flourish gives even greater chance to critically hit.
Creates a circle in which enemies are vulnerable to tactical damage and more likely to miss. Circle remains for 1 minute. Affects the following: Dead, Unseen, Creatures of Nature, Insects, and Drakes.
Creates a circle in which enemies are vulnerable to tactical damage and more likely to miss. Circle remains for 1 minute. Affects the following: Dead, Unseen, Creatures of Nature, Insects, Drakes and additionally affects Men, Dwarves, Orc-kind, Beasts, Trolls, Giants, and Ancient Evils.
You get a second wind, resetting recovery on many of your skills.
Adopt an aggressive posture, increasing offensive capability at the cost of defence. Only one Posture may be active at a time.
12
Strike recklessly at your opponent. Swordplay: Finishers are more likely to critically hit. Cut-over deals more damage.
You tear into your enemy with sharp claws, drawing fresh blood. Increased damage when attacking from behind
Aim
Careful aim results in a Critical Hit and reduced miss chance on the next damaging attack. Using this skill will not break Stealth. This skill guarantees a Critical Response
Aim for the blue target.
Aim for the green target.
Aim for the red target.
Air continually swirls around your target ally, inflicting damage on any who strike it. Cannot be used on self.
Air continually swirls around your target ally, inflicting damage on any who strike it. Cannot be used on self.
Briefly boost your damage, Evade chance, and Finesse rating to try to finish a fight -- but beware if the enemy survives. Landing a Killing Blow before All In expires prevents the negative effect
Your skill allows you to sometimes accomplish truly remarkable feats on the field of battle; while many are in awe of what you do - it is all in the wrist.
Your skill allows you to sometimes accomplish truly remarkable feats on the field of battle; while many are in awe of what you do - it is all in the wrist.
75
Your skill allows you to sometimes accomplish truly remarkable feats on the field of battle; while many are in awe of what you do - it is all in the wrist.
Ambush
Warden
5
When given time to prepare, a Warden can deliver a powerful opening volley. Mounted Combat Enemies: Knockout replaced with a mount turn rate debuff
When given time to prepare, a Warden can deliver a powerful opening volley. Mounted Combat Enemies: Knockout replaced with a mount turn rate debuff
When given time to prepare, a Warden can deliver a powerful opening volley. Mounted Combat Enemies: Knockout replaced with a mount turn rate debuff
A quick reflection on the power of words yields a damaging or inspiring effect to the Rune-keeper's enemies or allies.