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With preparation, some Wardens can throw their Javelins with such deadly force that it will pass completely through several bodies.
For every target hit, you gain a stack of a Ranged Damage and Critical Damage buff.
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With preparation, some Wardens can throw their Javelins with such deadly force that it will pass completely through several bodies.
For every target hit, you gain a stack of a Ranged Damage and Critical Damage buff.
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With preparation, some Wardens can throw their Javelins with such deadly force that it will pass completely through several bodies.
For every target hit, you gain a stack of a Ranged Damage and Critical Damage buff.
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Special javelins will pierce a defender's shield and bend, making the javelin difficult to remove and the shield nearly useless.
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Special javelins will pierce a defender's shield and bend, making the javelin difficult to remove and the shield nearly useless.
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Special javelins will pierce a defender's shield and bend, making the javelin difficult to remove and the shield nearly useless.
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When attacking from stealth, a Warden can deliver a powerful opening volley.
Mounted Combat Enemies: Knockout replaced with a mount turn rate debuff
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When attacking from stealth, a Warden can deliver a powerful opening volley.
Mounted Combat Enemies: Knockout replaced with a mount turn rate debuff
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When attacking from stealth, a Warden can deliver a powerful opening volley.
Mounted Combat Enemies: Knockout replaced with a mount turn rate debuff
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Turning your back on a Warden with javelin at hand is likely to be the last thing you do.
This skill deals extra damage when used from behind.
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Turning your back on a Warden with javelin at hand is likely to be the last thing you do.
This skill deals extra damage when used from behind.
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Turning your back on a Warden with javelin at hand is likely to be the last thing you do.
This skill deals extra damage when used from behind.
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A sharp snap of your jaws and your target's offence is weakened.
On critical hit, your targets pain is so great they cannot speak but to scream for a few seconds.
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You quickly toss a snare onto the ground, slowing up to 3 targets and allowing you to escape to a safe distance.
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Snare your foe
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A ranged attack that targets the victim's legs with sticky webs, rooting them in place.
Applies Ensnared Effect.
Stacks 3 times.
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