Skills

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10,060 skills found
Name▲ Min lvl Description
This will scribe a manual to teach others to play the bagpipes. Doing so is much more taxing than training in person and requires a Blank Mentor Manual.
This will scribe a manual to teach others to play the clarinet. Doing so is much more taxing than training in person and requires a Blank Mentor Manual.
This will scribe a manual to teach others to play the cowbell. Doing so is much more taxing than training in person and requires a Blank Mentor Manual.
This will scribe a manual to teach others to play the drum. Doing so is much more taxing than training in person and requires a Blank Mentor Manual.
This will scribe a manual to teach others to play the flute. Doing so is much more taxing than training in person and requires a Blank Mentor Manual.
This will scribe a manual to teach others to play the harp. Doing so is much more taxing than training in person and requires a Blank Mentor Manual.
This will scribe a manual to teach others to play the horn. Doing so is much more taxing than training in person and requires a Blank Mentor Manual.
This will scribe a manual to teach others to play Moor cowbell. Doing so is much more taxing than training in person and requires a Blank Mentor Manual.
This will scribe a manual to teach others to play the Pibgorn. Doing so is much more taxing than training in person and requires a Blank Mentor Manual.
This will scribe a manual to teach others to play the theorbo. Doing so is much more taxing than training in person and requires a Blank Mentor Manual.
When you enter Scribe Stance, you change your Mentor skills into Scribe Manual skills, allowing you to create manuals to teach instruments. Scribing manuals is much more taxing than teaching in person, requires a Blank Mentor Manual, and will apply a 10 day cooldown to all Mentor skills.
Removes Wound, Fear, Poison, and Disease effects from your target.
A basic lightning rune deals lightning damage and builds battle attunement.
Regain some balance and free yourself from negative combat states.
A damaging shot that also restores the Hunter's Morale and removes Corruptions from the target. Arrows inflict fire damage.
Consumes all current fervour and restores power. Amount of power restored is based off the amount of fervour consumed.