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After using Shield-swipe or Retaliation, smash the enemy with a shield-blow and weapon strike.
If after Shield-swipe: damage and stun.
If after Retaliation: damage and bleed.
If after both: damage and open a Fellowship Manoeuvre.
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You make a single strike with perfect clarity of thought and purpose, dispelling evil shadows without hesitation or difficulty.
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The stones in this phial crackle and vibrate with energy. Exposing them to air will unleash their full potential.
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Focusing all your energy on a single target you are able to overwhelm them beneath the weight of your webs opening the possibility of a warband manoeuver.
Applies Ensnared Effect.
Stacks 3 times.
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A channelled skill dealing huge amounts of fire damage every second. This skill cannot be interrupted.
Duration increases per battle attunement.
This skill consumes 1 attunement per second.
Requires Battle Attunement.
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A channelled skill dealing huge amounts of fire damage every half second. This skill cannot be interrupted.
Duration increases per battle attunement.
This skill consumes 2 attunement per second.
Requires Battle Attunement.
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Summons a little snake-friend to brighten your day.
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A sharp snap of your jaws and your target's offence is weakened.
In Shadow: Snap!
On crit: Silences target.
On critical hit, your target is disarmed.
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You can shout at an ally who is dazed, stunned, rooted, or knocked down and they will begin to recover.
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When given time to prepare, a Warden can deliver a powerful opening volley.
Mounted Combat Enemies: Knockout replaced with a mount turn rate debuff
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When given time to prepare, a Warden can deliver a powerful opening volley.
Mounted Combat Enemies: Knockout replaced with a mount turn rate debuff
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When given time to prepare, a Warden can deliver a powerful opening volley.
Mounted Combat Enemies: Knockout replaced with a mount turn rate debuff
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Javelins can pierce body parts or equipment and slow the target until the javelin can be removed.
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Javelins can pierce body parts or equipment and slow the target until the javelin can be removed.
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Javelins can pierce body parts or equipment and slow the target until the javelin can be removed.
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A precise throw can pin a target to the ground and hinder its movement for a short while thereafter.
Mounted Combat Enemies: Root replaced with a mount acceleration debuff
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A precise throw can pin a target to the ground and hinder its movement for a short while thereafter.
Mounted Combat Enemies: Root replaced with a mount acceleration debuff
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A precise throw can pin a target to the ground and hinder its movement for a short while thereafter.
Mounted Combat Enemies: Root replaced with a mount acceleration debuff
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With preparation, some Wardens can throw their Javelins with such deadly force that it will pass completely through several bodies.
For every target hit, you gain a stack of a Ranged Damage and Critical Damage buff.
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With preparation, some Wardens can throw their Javelins with such deadly force that it will pass completely through several bodies.
For every target hit, you gain a stack of a Ranged Damage and Critical Damage buff.
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With preparation, some Wardens can throw their Javelins with such deadly force that it will pass completely through several bodies.
For every target hit, you gain a stack of a Ranged Damage and Critical Damage buff.
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Special javelins will pierce a defender's shield and bend, making the javelin difficult to remove and the shield nearly useless.
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Special javelins will pierce a defender's shield and bend, making the javelin difficult to remove and the shield nearly useless.
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Special javelins will pierce a defender's shield and bend, making the javelin difficult to remove and the shield nearly useless.
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When attacking from stealth, a Warden can deliver a powerful opening volley.
Mounted Combat Enemies: Knockout replaced with a mount turn rate debuff
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When attacking from stealth, a Warden can deliver a powerful opening volley.
Mounted Combat Enemies: Knockout replaced with a mount turn rate debuff
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When attacking from stealth, a Warden can deliver a powerful opening volley.
Mounted Combat Enemies: Knockout replaced with a mount turn rate debuff
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Turning your back on a Warden with javelin at hand is likely to be the last thing you do.
This skill deals extra damage when used from behind.
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Turning your back on a Warden with javelin at hand is likely to be the last thing you do.
This skill deals extra damage when used from behind.
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Turning your back on a Warden with javelin at hand is likely to be the last thing you do.
This skill deals extra damage when used from behind.
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A sharp snap of your jaws and your target's offence is weakened.
On critical hit, your targets pain is so great they cannot speak but to scream for a few seconds.
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You quickly toss a snare onto the ground, slowing up to 3 targets and allowing you to escape to a safe distance.
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Snare your foe
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A ranged attack that targets the victim's legs with sticky webs, rooting them in place.
Applies Ensnared Effect.
Stacks 3 times.
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