Skills

Name Min lvl Description
After using Shield-swipe or Retaliation, smash the enemy with a shield-blow and weapon strike. If after Shield-swipe: damage and stun. If after Retaliation: damage and bleed. If after both: damage and open a Fellowship Manoeuvre.
You make a single strike with perfect clarity of thought and purpose, dispelling evil shadows without hesitation or difficulty.
The stones in this phial crackle and vibrate with energy. Exposing them to air will unleash their full potential.
Focusing all your energy on a single target you are able to overwhelm them beneath the weight of your webs opening the possibility of a warband manoeuver. Applies Ensnared Effect. Stacks 3 times.
A channelled skill dealing huge amounts of fire damage every second. This skill cannot be interrupted. Duration increases per battle attunement. This skill consumes 1 attunement per second. Requires Battle Attunement.
A channelled skill dealing huge amounts of fire damage every half second. This skill cannot be interrupted. Duration increases per battle attunement. This skill consumes 2 attunement per second. Requires Battle Attunement.
Summons a little snake-friend to brighten your day.
A sharp snap of your jaws and your target's offence is weakened. In Shadow: Snap! On crit: Silences target. On critical hit, your target is disarmed.
You can shout at an ally who is dazed, stunned, rooted, or knocked down and they will begin to recover.
When given time to prepare, a Warden can deliver a powerful opening volley. Mounted Combat Enemies: Knockout replaced with a mount turn rate debuff
When given time to prepare, a Warden can deliver a powerful opening volley. Mounted Combat Enemies: Knockout replaced with a mount turn rate debuff
When given time to prepare, a Warden can deliver a powerful opening volley. Mounted Combat Enemies: Knockout replaced with a mount turn rate debuff
Javelins can pierce body parts or equipment and slow the target until the javelin can be removed.
Javelins can pierce body parts or equipment and slow the target until the javelin can be removed.
Javelins can pierce body parts or equipment and slow the target until the javelin can be removed.
A precise throw can pin a target to the ground and hinder its movement for a short while thereafter. Mounted Combat Enemies: Root replaced with a mount acceleration debuff
A precise throw can pin a target to the ground and hinder its movement for a short while thereafter. Mounted Combat Enemies: Root replaced with a mount acceleration debuff
A precise throw can pin a target to the ground and hinder its movement for a short while thereafter. Mounted Combat Enemies: Root replaced with a mount acceleration debuff
With preparation, some Wardens can throw their Javelins with such deadly force that it will pass completely through several bodies. For every target hit, you gain a stack of a Ranged Damage and Critical Damage buff.
With preparation, some Wardens can throw their Javelins with such deadly force that it will pass completely through several bodies. For every target hit, you gain a stack of a Ranged Damage and Critical Damage buff.
With preparation, some Wardens can throw their Javelins with such deadly force that it will pass completely through several bodies. For every target hit, you gain a stack of a Ranged Damage and Critical Damage buff.
Special javelins will pierce a defender's shield and bend, making the javelin difficult to remove and the shield nearly useless.
Special javelins will pierce a defender's shield and bend, making the javelin difficult to remove and the shield nearly useless.
Special javelins will pierce a defender's shield and bend, making the javelin difficult to remove and the shield nearly useless.
When attacking from stealth, a Warden can deliver a powerful opening volley. Mounted Combat Enemies: Knockout replaced with a mount turn rate debuff
When attacking from stealth, a Warden can deliver a powerful opening volley. Mounted Combat Enemies: Knockout replaced with a mount turn rate debuff
When attacking from stealth, a Warden can deliver a powerful opening volley. Mounted Combat Enemies: Knockout replaced with a mount turn rate debuff
Turning your back on a Warden with javelin at hand is likely to be the last thing you do. This skill deals extra damage when used from behind.
Turning your back on a Warden with javelin at hand is likely to be the last thing you do. This skill deals extra damage when used from behind.
Turning your back on a Warden with javelin at hand is likely to be the last thing you do. This skill deals extra damage when used from behind.
A sharp snap of your jaws and your target's offence is weakened. On critical hit, your targets pain is so great they cannot speak but to scream for a few seconds.
You quickly toss a snare onto the ground, slowing up to 3 targets and allowing you to escape to a safe distance.
Snare your foe
A ranged attack that targets the victim's legs with sticky webs, rooting them in place. Applies Ensnared Effect. Stacks 3 times.