Skills

Name Min lvl Description
Call upon your power of foresight, allowing you to avoid some incoming damage and masterfully using your staff to turn aside incoming blows.
Allows you to better see hidden enemies.
Command your pet to use a defensive ability, prioritizing survival above all else.
Command your pet to use a defensive ability, prioritizing survival above all else.
Command your pet to use a defensive ability, prioritizing survival above all else.
Command your pet to use a defensive ability, prioritizing survival above all else.
Command your pet to use a defensive ability, prioritizing survival above all else.
Command your pet to use a defensive ability, prioritizing survival above all else.
Command your pet to use a defensive ability, prioritizing survival above all else.
This sign asks your animal friend to go into a rage, attacking faster and making itself look as threatening as possible. You cannot have more than one Sign of the Wild active on your companion at a time without the trait 'Master of Beasts'.
Command your pet to attack their target with a wild and damaging attack. Using Fire, Frost, and Lightning skills will reduce the active cooldown of this ability.
Command your pet to attack their target with a wild and damaging attack. Using Fire, Frost, and Lightning skills will reduce the active cooldown of this ability.
Command your pet to attack their target with a wild and damaging attack. Using Fire, Frost, and Lightning skills will reduce the active cooldown of this ability.
Command your pet to attack their target with a wild and damaging attack. Using Fire, Frost, and Lightning skills will reduce the active cooldown of this ability.
Command your pet to attack their target with a wild and damaging attack. Using Fire, Frost, and Lightning skills will reduce the active cooldown of this ability.
Command your pet to attack their target with a wild and damaging attack. Using Fire, Frost, and Lightning skills will reduce the active cooldown of this ability.
Command your pet to attack their target with a wild and damaging attack. Using Fire, Frost, and Lightning skills will reduce the active cooldown of this ability.
Although untrained, you have the natural ability to move about unseen, though there is a chance enemies may detect you, especially when moving in front of them.
Carry around a simple torch to light your way.
A strong punch that generates Mettle. Sinister Set-up: If a Sinister Cross is the most recent Set-up Attack used, the next Mettle Spender will tier-up any available Innate Strength buffs twice instead of once. If no Innate Strength buffs have been unlocked via Trait Set Bonuses, this has no effect.
Places a buff on self and nearby allies that increases evade chance by 10%.
The ultimate expression of tactical horsemanship, this is a dangerous strike on its own; when enhanced by the Rohirrim Discipline your defensive capacity is increased.
The ultimate expression of tactical horsemanship, this is a dangerous strike on its own; when enhanced by the Riddermark Discipline your ranged damage is increased.
The ultimate expression of tactical horsemanship, this is a dangerous strike on its own; when enhanced by the Riddermark Discipline your ranged damage is increased.
The ultimate expression of tactical horsemanship, this is a dangerous strike on its own; when enhanced by the Red Dawn Discipline your melee damage is increased.
The ultimate expression of tactical horsemanship, this is a dangerous strike on its own; when enhanced by the Riddermark Discipline your ranged damage is increased.
Relaxing the pull of your bow string, reduces your range but allows you shoot while moving.
A fire tipped arrow which will continue to burn the target after landing.
A shaft aimed to slow the movement of your quarry.