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A slef buff that increases critical hit chance and damage.
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..
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16 |
Significantly heals Morale of an ally or yourself.
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Significantly heals Morale (self-targetted).
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Significantly heals Morale (self-targetted).
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Significantly heals Morale (self-targetted).
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Crying out, you encourage your steed to continue the fight and restore a moderate amount of its endurance in the process.
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Crying out, you encourage your steed to continue the fight and restore a moderate amount of its endurance in the process.
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Heals your fellowship and shields them from harm.
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Places a heal-over-time on an ally. When it expires, the target is healed for a large amount.
Stacks up to 3 times, and expiration heal is increased per stack.
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The bond of the Lore-master is strong. With it, allies may benefit from an increased knowledge of beasts and the natural world alike.
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The bond of the Lore-master is strong. With it, allies may benefit from an increased knowledge of beasts and the natural world alike.
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The bond of the Lore-master is strong. With it, allies may benefit from an increased knowledge of beasts and the natural world alike.
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So complete is the Lore-master's understanding and bond with their War-steed that they can influence the morale and state of a war-steed.
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So complete is the Lore-master's understanding and bond with their War-steed that they can influence the morale and state of a war-steed.
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75 |
So complete is the Lore-master's understanding and bond with their War-steed that they can influence the morale and state of a war-steed.
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So complete is the Lore-master's understanding and bond with their War-steed that they can influence the morale and state of a war-steed.
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You bring out the corrupt nature of your ally's flesh, improving their defences.
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Douse your ally with a foul concoction, corrupting their many scars and reminding them that they need not fear the weapons of the enemy.
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Throw a gourd of noxious herbs at your ally, hardening their corrupt heart and making them fight with greater fury.
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When you would otherwise suffer fatal damage, instead heal 5% morale and become immune to defeat for 3s.
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