| Name | Min lvl | Description |
|---|---|---|
|
|
||
|
|
||
|
|
||
|
A channelled skill that heals Morale with every second.
+2 to Healing attunement.
This skill generates no threat. Allies affected for at least 5 seconds will gain a tier of Writ of Health.
|
||
|
Deals Light damage to nearby foes.
This skill is more potent when used with a Defeat Event.
|
||
|
|
||
|
Deals Light damage to nearby foes.
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
You never know what forgotten treasures have been left at the bottom of your pockets.
Rummaging in your pocket may turn up different objects.
|
||
|
An old button that reminds you of home.
|
||
|
An old button that reminds you of home.
|
||
|
A serrated throwing knife, honed to a razer-sharp edge.
|
||
|
A small phial of mysterious salts from distant shores.
|
||
|
A small phial of incredibly volatile salts from distant shores.
|
||
|
A scrap of an ancient tune.
|
||
|
A well-preserved scrap of an ancient tune.
|
||
|
Wow! A stone!
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
Places a healing Runestone upon the ground, healing nearby allies.
|
||
|
Places a healing Runestone upon the ground, healing nearby allies. This skill can be placed at range.
|
||
|
|
||
|
Affinity - Fire
Affinity skills will change their effects when you use an elemental skill (frost, fire, lightning).
A Rune-sign will not only inspire, but infuses an ally with minor elemental powers.
|
||
|
Affinity - Lightning
Affinity skills will change their effects when you use an elemental skill (frost, fire, lightning).
A Rune-sign will not only inspire, but infuses an ally with minor elemental powers.
|
||
|
Affinity - Frost
Affinity skills will change their effects when you use an elemental skill (frost, fire, lightning).
A Rune-sign will not only inspire, but infuses an ally with minor elemental powers.
|
||
|
A heal-over-time that always applies the Frost Armour passive buff
Requires Healing Attunement.
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
You erupt into a sprint, gaining ground quickly on your foes.
|
||
|
You erupt into a sprint, gaining ground quickly on your foes.
|
||
|
Thriving off the thrill of battle, your steed is able to push itself to the absolute limit and forgo all power costs for a short period of time. After the effect has ended, your steed will be completely drained of power.
Mount Power must be less than 30%.
|
||
|
|
||
|
Even in the midst of battle, you're able to push your body to move faster for a brief period.
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
You are able to put yourself in harm's way and absorb all incoming damage, protecting the steed while active.
|
||
|
In times of need, you are willing to do what it takes to protect your friends.
|