Skills

Name Min lvl Description
In the end, everything comes to resolution. Some may not enjoy the final result.
In the end, everything comes to resolution. Some may not enjoy the final result.
A healing stance, wherein the Minstrel's restorative abilities are at their finest. Major Ballad becomes a healing Ballad. Echoes of Battle Becomes The Melody of Battle. Coda of Melody becomes Coda of Resonance. Only one Stance may be active at a time.
Your shout does light damage to your enemies and can interrupt their actions.
Your challenge echoes in the ears of your foes. Using will restore this skill to Battle Memory.
Your challenge echoes in the ears of your foes.
A masterful skill which applies a powerful heal-over-time effect. Using will restore this skill to Battle Memory.
A masterful skill which applies a powerful heal-over-time effect.
Briefly improve your defences, restoring morale each second if an enemy attack hits you. This effect lasts for 10 seconds or until you heal 5 times.
You patch your ally's wounds, assisting them in recovering from defeat.
A retaliation after parrying an attack. Requires a parry response.
Damages and stuns your enemy in retribution for their attacks on your companion.
A map detailing the lay of the land leading to Gramsfoot.
Your Companion will instantly return to your side.
Weaken enemy defences, increasing damage taken from attacks. Using this skill will not break Stealth.
Weaken enemy defences, increasing damage taken from attacks. Using this skill will not break Stealth.
Mark an enemy so that allies can gain health when they attack it. You may only mark one target at a time.
When your target has less than a quarter of their morale, you can make an extremely damaging attack.
An attack which removes one corruption from the enemy.
An attack which removes one corruption from the enemy. Using will restore this skill to Battle Memory.
Daze the enemy briefly, waking the foe when damage is dealt. Mounted Combat Enemies: Daze replaced with a debuff that reduces damage against dismounted players.
Daze the enemy briefly, waking the foe when damage is dealt. Mounted Combat Enemies: Daze replaced with a debuff that reduces damage against dismounted players.