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In the end, everything comes to resolution. Some may not enjoy the final result.
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In the end, everything comes to resolution. Some may not enjoy the final result.
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A healing stance, wherein the Minstrel's restorative abilities are at their finest.
Major Ballad becomes a healing Ballad.
Echoes of Battle Becomes The Melody of Battle.
Coda of Melody becomes Coda of Resonance.
Only one Stance may be active at a time.
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Your shout does light damage to your enemies and can interrupt their actions.
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Your challenge echoes in the ears of your foes.
Using will restore this skill to Battle Memory.
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Your challenge echoes in the ears of your foes.
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A masterful skill which applies a powerful heal-over-time effect.
Using will restore this skill to Battle Memory.
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A masterful skill which applies a powerful heal-over-time effect.
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Briefly improve your defences, restoring morale each second if an enemy attack hits you. This effect lasts for 10 seconds or until you heal 5 times.
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You patch your ally's wounds, assisting them in recovering from defeat.
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A retaliation after parrying an attack.
Requires a parry response.
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Damages and stuns your enemy in retribution for their attacks on your companion.
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A map detailing the lay of the land leading to Gramsfoot.
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Your Companion will instantly return to your side.
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Weaken enemy defences, increasing damage taken from attacks.
Using this skill will not break Stealth.
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Weaken enemy defences, increasing damage taken from attacks.
Using this skill will not break Stealth.
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Mark an enemy so that allies can gain health when they attack it.
You may only mark one target at a time.
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When your target has less than a quarter of their morale, you can make an extremely damaging attack.
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An attack which removes one corruption from the enemy.
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An attack which removes one corruption from the enemy.
Using will restore this skill to Battle Memory.
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Daze the enemy briefly, waking the foe when damage is dealt.
Mounted Combat Enemies: Daze replaced with a debuff that reduces damage against dismounted players.
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Daze the enemy briefly, waking the foe when damage is dealt.
Mounted Combat Enemies: Daze replaced with a debuff that reduces damage against dismounted players.
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