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18 |
An attack that does Light damage with an increased Critical chance.
Requires Battle-hardened State.
Fellows within range gain the Light of Elendil, enabling them to deal additional Light damage.
This attack never misses and cannot be blocked, parried or evaded.
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This blade was forged long ago, and it still remembers that which it was made to do.
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A toggle marking an ally as your Blade-brother, making them the target of some of your abilities.
This skill will prevent the use of Stand Alone while active.
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A DoT is applied on hit.
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You focus upon an ally, redirecting damage taken to yourself while your herbs restore your wounds.
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You cover the area in a foul slime that reduces the effectiveness of healing.
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After using Double-edged Strike, make an attack that applies a Blue gamble to your target that reduces its offensive abilities.
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