Skills

Name Min lvl Description
18
An attack that does Light damage with an increased Critical chance. Requires Battle-hardened State. Fellows within range gain the Light of Elendil, enabling them to deal additional Light damage. This attack never misses and cannot be blocked, parried or evaded.
This blade was forged long ago, and it still remembers that which it was made to do.
A toggle marking an ally as your Blade-brother, making them the target of some of your abilities. This skill will prevent the use of Stand Alone while active.
A DoT is applied on hit.
You focus upon an ally, redirecting damage taken to yourself while your herbs restore your wounds.
You cover the area in a foul slime that reduces the effectiveness of healing.
After using Double-edged Strike, make an attack that applies a Blue gamble to your target that reduces its offensive abilities.