Skills

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10,060 skills found
Name▲ Min lvl Description
Places a trap to root the enemy. Trap remains for 60 seconds after being placed.
Places a trap to root the enemy. Trap remains for 60 seconds after being placed.
A tripwire trap can knock a monster down, sometimes creating the opportunity to use a Fellowship Manoeuvre. Trap remains for 1 minute after being placed.
A tripwire trap can knock a monster down, sometimes creating the opportunity to use a Fellowship Manoeuvre. Trap remains for 1 minute after being placed.
A tripwire trap can knock a monster down, sometimes creating the opportunity to use a Fellowship Manoeuvre. Trap remains for 1 minute after being placed.
A tripwire trap can knock a monster down, sometimes creating the opportunity to use a Fellowship Manoeuvre. Trap remains for 1 minute after being placed.
Puny attempts to slay you can be shrugged off with a mighty cry.
In desperate times, instantly heals the Morale of the Fellowship.
This warband skill does direct melee damage to your target and can contribute to warband manoeuvres.
This warband skill does direct ranged damage to your target and can contribute to warband manoeuvres.
Restores the power of your Fellows and grants other bonuses based on your Trait Specialization.
Restores the power of your Fellows and decreases your attack duration while forcing all surrounding enemies to attack you.
Restores the power of your Fellows and increases your critical chance while increasing the attack duration of all enemies around you.
Restores the power of your Fellows and increases your melee damage while slowing all enemies around you.
Your companion can briefly disappear from before your enemy's eyes, becoming their least threatening target.
When dazed, stunned, or knocked down: recover from impairing effects and inflict them upon your enemy instead.
Summons a little turtle-friend to brighten your day.