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Acrid salts from the wastes of Malenhad force your target to awaken with a renewed blood lust.
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Champions shrug off damage that would bring many to their knees.
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Causes the enemy to fail skill attempts, and subsequent skill attempts will briefly take longer to execute.
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A strike that lets the Warden attack more quickly for a time.
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A strike that lets the Warden attack more quickly for a time.
Using will restore this skill to Battle Memory.
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Advance on your opponent with two thrusts.
Swordplay:
Finishers deal increased damage.
Debilitating Strike disarms your target.
Dramatic Flourish gives even greater chance to critically hit.
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Creates a circle in which enemies are vulnerable to tactical damage and more likely to miss.
Circle remains for 1 minute.
Affects the following:
Dead, Unseen, Creatures of Nature, Insects, and Drakes.
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Creates a circle in which enemies are vulnerable to tactical damage and more likely to miss.
Circle remains for 1 minute.
Affects the following:
Dead, Unseen, Creatures of Nature, Insects, Drakes and additionally affects Men, Dwarves, Orc-kind, Beasts, Trolls, Giants, and Ancient Evils.
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You get a second wind, resetting recovery on many of your skills.
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Adopt an aggressive posture, increasing offensive capability at the cost of defence.
Only one Posture may be active at a time.
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Strike recklessly at your opponent.
Swordplay:
Finishers are more likely to critically hit.
Cut-over deals more damage.
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