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Stories of great triumph begin with such preludes. Restores power as well if your ally has Writ of Health active. +2% healing per Healing attunement.
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A sharpened arrow that can pierce armour. On hit, reduces the active cooldown of Vital Target.
Ignores 30% of your target's mitigations
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Nock and loose an arrow quickly.
Has a chance to generate additional Focus.
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Nock and loose an arrow quickly.
Has a chance to generate additional Focus.
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Daze the enemy briefly, waking the foe when damage is dealt.
Does not break Stealth.
Mounted Combat Enemies: Daze replaced with a debuff that reduces damage against dismounted players.
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Daze the enemy briefly, waking the foe when damage is dealt.
Does not break Stealth.
Mounted Combat Enemies: Daze replaced with a debuff that reduces damage against dismounted players.
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A channelled skill that heals Morale with every second.
+2 to Healing attunement.
This skill generates no threat.
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Places a stone covered with runes of restoration, power, and grace upon the ground. The stone cannot be healed. A Rune-keeper may only have one stone active at a time.
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Places a stone covered with runes of restoration, power, and grace upon the ground. The stone cannot be healed. A Rune-keeper may only have one stone active at a time.
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Affinity - Fire
Affinity skills will change their effects when you use an elemental skill (frost, fire, lightning).
A Rune-sign will not only inspire, but infuses an ally with elemental powers.
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Affinity - Lightning
Affinity skills will change their effects when you use an elemental skill (frost, fire, lightning).
A Rune-sign will not only inspire, but infuses an ally with elemental powers.
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Words of heated mockery written to all your foes cause them to burn under your derision. Apllies Writ of Fire to all effected foes.
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A basic lightning rune deals lightning damage and builds battle attunement.
Decreases threat.
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Your next Relentless or Remorseless Strike will critically strike your foe, if used within 10 seconds. After this, your chance to critically hit with Relentless and Remorseless Strikes will increase for 10s.
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You strike your opponent with your shield. This skill generates additional threat.
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You strike your opponent with your shield.
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After successfully blocking an enemy's blow, you may attack with both your weapon and shield. This skill draws the enemy's attention to yourself.
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After successfully blocking an enemy's blow, you may attack with both your weapon and shield.
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Slows enemy attack speed and reduces Parry chance.
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Enables animal companion to attack faster, deal more damage, and draw threat.
Only one Sign of the Wild may be active without the trait: Master of Beasts.
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Inspires Fellows to perform heroic feats, and the effects last longer and recover more quickly.
Burglar: Gains a Critical Response.
Captain: Gains an Enemy Defeat Response.
Champion: Gains an Enemy Defeat Response.
Guardian: Gains a Block Response and a Parry Response.
Hunter: Gains a Parry Response.
Lore-master: Beacon of Hope has a decreased Cooldown and Morale cost.
Minstrel: Unlocks Bolster Courage for free and Dissonance Calls.
Rune-keeper: Scribe's Spark and Prelude to Hope have decreased Cooldowns.
Warden: Shield Piercer has a decreased Cooldown.
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A song that can make an enemy, and up to two other enemies within ten metres of the first, become drowsy and not detect players until they are much closer than normal. This does not work against monsters already engaged in combat.
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A song that makes an ally's heart glad again, removing some of the evil that currently plagues it.
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