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You make a cunning attack that catches your opponents off-guard. Your area-of-effect attacks will deal more damage for a short time. This costs one fewer fervour to activate.
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Reduces threat and restores Power-over-time.
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Requires Battle-hardened State.
Deal an attack that does Light damage with an increased Crit chance.
Fellows within range gain the Light of Elendil, enabling them to deal additional Light damage.
This attack never misses and cannot be blocked, parried or evaded.
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A flash instantly dazes the enemy, but damage will break its stupor.
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You make an attack which allows you to brace yourself against counterattack, increasing your Morale by a small amount. Your Morale will increase even if this attack is avoided.
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You make an attack which allows you to brace yourself against counterattack, increasing your Morale by a small amount. Your Morale will increase even if this attack is avoided.
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Burn the enemy with damage-over-time, slowing movement.
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Instantly heals your Morale, applying a small heal to nearby Fellowship members.
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Instantly heals an ally's Morale, applying a small heal to their Fellowship.
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Instantly heals an ally's Morale, applying a small heal to their Fellowship.
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When Mischief is active, slow the attacks of foes and hinder their accuracy, followed by a daze.
Mounted Combat Enemies: Stun replaced with a mount speed debuff
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When Mischief is active, slow the attacks of foes and hinder their accuracy, followed by stun and a daze.
Mounted Combat Enemies: Stun replaced with a mount speed debuff
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This skill provides you with three damage ballad bonus effects allowing access to Anthems and Codas. It also breaks any silence effects on you and provides you with a short term immunity to silence.
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This skill provides you with three healing ballad bonus effects allowing access to Anthems and Codas. It also breaks any silence effects on you and provides you with a short term immunity to silence.
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This skill provides you with three power ballad bonus effects allowing access to Anthems and Codas. It also breaks any silence effects on you and provides you with a short term immunity to silence.
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Call upon a song to blast your enemies with an area-of-effect of light. This attack will also remove a Corruption buff from the enemies you hit and apply a small heal over time to you and fellowship members nearby.
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A bleed that deals damage-over-time and slows movement speed.
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Dazes the enemy with a pair of melee attacks while dual-wielding.
Mounted Combat Enemies: Daze replaced with a debuff that reduces damage against dismounted players.
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Your hatchling sacrifices itself to provide you with sustenance. This skills is only usable in combat.
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Half of your current power is expended. Three times the amount of power lost is transferred to Morale.
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A shot that dazes the target and reduces threat.
Mounted Combat Enemies: Daze replaced with a debuff that reduces damage against dismounted players.
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A shot that dazes the target and reduces threat.
Mounted Combat Enemies: Daze replaced with a debuff that reduces damage against dismounted players.
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You have foreseen that your ally will not fall this day. For the remainder of combat, if the target of this skill is defeated, they will be revived.
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You make a cunning attack that catches your opponents off-guard. Your area-of-effect attacks will deal even more damage for a short time. This costs one fewer fervour to activate.
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Revives a defeated target, along with all Fellowship members nearby.
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