This allows a Warden to store a gambit for later, letting them use it without having to build it.
This skill requires the Potency effect.
Potency is triggered by the improved versions of Defensive Strike, Deft Strike and Goad. Once potent, the next Gambit used will replace Battle Memory.
Potency is consumed and replaced by a potent version of your next successfully executed Gambit.
Cost: % of Max Morale Equal to the Number of Icons used to build Gambit