Amalíbi sends you to Nangar for a bit of guidance on how best to use this information. Nangar suggests that a retaliatory post placed within the encampment overlooking Jirush may serve the rebels well.
'We must foment the aggression these two Ordâkhai captains harbour toward one another. The response to Jombahok needs to be subtle and pointed. A slight so cutting that Jombahok commits too much to bringing down Khârdu.
'I would like you to discuss this with Nangar in Jirush. I think the best action is a 'personal' response from Khârdu. For this, however, we will need to enlist other members of Jirush.
'Go west along the road to Jirush and tell Nangar of our plan and gain his guidance.'
Amalíbi sent you to speak with Nangar about what you found and how best to proceed with this new knowledge. Return to Jirush and inform Nangar of all that transpired.
Nangar believes Jombahok can be incited by Khârdu's words. He asks that you visit Zidemel to have the proper ink made to draft a curse from Khârdu toward Jombahok.
Zidemel sent you to the quarry north-west of Jirush to collect drams of scorpion blood to distill and create ink to create a proper curse.
You acquired the eight drams of scorpion blood Zidemel needs to make the ink. Return the scorpion blood to Zidemel at Jirush.
Malgat explained that Khârdu often pays travelling hunters bounties to clear beasts from the wastes of Khûd Zagin. He asks that you acquire a bounty posting and return it to him to validate Khârdu's handwriting.
You found a posting near the Ordâkhai encampment south and east from Jirush. You assume it is written by Khârdu. Return the bounty posting to Malgat for confirmation.
Malgat confirmed the posting was written by Khârdu. He then directed you to deliver the ink and posting to Nangar for further instruction.
Nangar is pleased with all you have done. He requests that you take the ink and the posting to Galamê. Galamê will use the ink and posting to create an Ordâkhai curse in Khârdu's hand.
Galamê states he can replicate Khârdu's writing. The papyrus he has, however, is not the same quality as Khârdu uses, and to make the curse authentic he needs papyrus from the farmer, Sûlmur in Ambarûl.
Sûlmur provided you with a sheaf of papyrus and asked for Galamê's patronage. She then pledged her sword and asked you to request the swords of Khûd Zagin, should they overcome their Ordâkhai oppressors.
Galamê returns a letter to you written in Ordâkhin. He tells you it will incite violence between the two captains and asks that you deliver it to Nangar.
Nangar trusts the efforts of the other elders and appreciates your role in acquiring the letter. He puts his faith in you and the other elders and sends you to Amalíbi for the final decision.