Relinquishing her father's knife to you, Hedra instead hopes you can use it to free the Corsairs' captives.
'None of this feels right.'
She looks down at her father's knife in her hands.
'Take this away from me, please. I don't think Father would want me risking my life to hurt people with it... but what if you used it to free other captives? There must be some still surviving. There must be a chance...
'I'll wait here. If you find any captives, I can guide them to Melgobas.'
Hedra has asked you to free Corsair captives at the wreck of the Kêl Tezhor, if there are any.
You should first find them.
You have found a Corsair captive at the wreck of the Kêl Tezhor.
You should talk to him.
You have found the last surviving Corsair captive at the wreck of the Kêl Tezhor.
You should free Udnerth from his bindings.
You've done what you set out to do.
You should talk to Udnerth outside of the wreck of the Kêl Tezhor.