The town of Herne lies at the cross-road north-west of Tharbad, and the inn there is a popular destination for travellers on the Old South Road.
'Our first destination will be the town of Herne, a village of farmers and traders that grew up at a crossing of the ways to the north-west of here, where the Greenway coming south meets with the road coming north out of Enedwaith. When last I came this way, the tavern at Herne was a pleasant enough place, although it could not truly compete with the Prancing Pony for entertainment and company. Crossway House it was called, a two-story building near the south gate.
'Let us be off.'
Herne is located north-west of Tharbad, along the Old South Road.
Meneldir told you that when he last came this way, the inn at the cross-road was a pleasant house of refreshment for travellers, and should be still.
Something is not right in the town of Herne.
Perhaps one of the residents of the town can explain what has happened.
Something is not right in the town of Herne.
Perhaps one of the residents of the town can explain what has happened.
Something is not right in the town of Herne.
Perhaps one of the residents of the town can explain what has happened.
Something is not right in the town of Herne.
Perhaps one of the residents of the town can explain what has happened.
Crossway House, the inn at the cross-road, is near the southern road that passes through Herne.
Something happened at Herne that has upset the townspeople. Perhaps answers await inside Crossway House, the inn at the cross-road.
Maddoc, the innkeeper of Crossway House, stands behind the counter.
Maddoc, the innkeeper of Crossway House, stands behind the counter.
Aberthol lives in the northern part of Herne.
Maddoc told you something happened to Aberthol four nights ago, and the old man may speak to you about it, if you loosen his lips with a mug of his favourite spiced beer.
A mug of spiced beer, set on his table, may encourage Aberthol to tell you what happened to him.
Aberthol is inside his home, considering you, your companions, and the mug of spiced beer you brought him.
Aberthol waits for you to introduce him to your companions.
Aberthol, apparently awestruck by his visitors, is now willing to tell you his story.