Cariad has brought you to meet the rest of his people, the Cuan-lûth of Dunland.
Cariad wishes to discuss matters with Erlys.
A spy of Saruman's has been spotted outside the cave.
Erlys has ordered you to confront and defeat the spy.
Igrain has offered to let you leave so that she may freely spy on the Cuan-lûth refugees.
You should wait and stand your ground.
Defeating Igrain may help the Cuan-lûth trust you more.
Igrain has surrendered.
You should observe her interrogation.