After escaping her imprisonment at Mur Shatraug, the Witch-gate, Múta intends to join the Zhélruka expedition at Grúmachath.
'After I was captured, I spied some Zhélruka to the north-east. It was an unintended benefit of being imprisoned so high up, it seems!
'According to what little the Gabil'akkâ knows of this region, there is an old Angmarim settlement in that direction known as Grúmachath. Perhaps that is where the Zhélruka have made camp... or perhaps not, but anywhere is better than staying here.
'Let's go, ${PLAYER}. I will show you the way!'
Grúmachath can be found to the north-east of the Mur Shatraug, the Witch-gate.
After escaping with your aid, Múta intends to join the Zhélruka expedition at Grúmachath. You should travel to Grúmachath with Múta.
NOTE: If you become separated from Múta, use the horn she gave you to summon her to your side.
Múta can be found at your side.
You have arrived at Grúmachath. You should talk to Múta.
NOTE: If you become separated from Múta, use the horn she gave you to summon her to your side.
Múta can be found at Grúmachath.
After arriving at Grúmachath, Múta ran off toward the centre of the encampment. You should join Múta by the camp-fire at Grúmachath.
Múta can be found at Grúmachath.
You have found Múta speaking to the Zhélruka in charge of Grúmachath. You should talk to Múta.
Mézto can be found at Grúmachath.
You have found Múta speaking to the Zhélruka in charge of Grúmachath, Mézto. You should talk to Mézto.