Hoping to put an end to Azog's plots at the warding-spire of Atrad-zarakh, Dwarves of the Kámbrada, Zhélruka, and Abnúzhu have made for the slopes of Bundushâthur.
'What do you say, Hermáth? The journey will be long, but hardship has not stopped us yet!
'Will you aid our kin and cousins at Ashmargathâl?'
Dwarves of the Kámbrada, Zhélruka, and Abnúzhu can be found at Ashmargathâl, far to the north of Amdân on the slopes of Bundushâthur.
Dáin has asked you to travel to Ashmargathâl and aid the Dwarves of the Haban'akkâ.
King Shâlim Nightcloak, King Usk, and King Vélat can be found at Ashmargathâl.
You have arrived at Ashmargathâl. You should speak to the Kings of the Kámbrada, Zhélruka, and Abnúzhu leading the assault on Atrad-zarakh.
Târ-kútoz can be found to the west of Ashmargathâl.
The Kings of the Kámbrada, Zhélruka, and Abnúzhu have asked you to scout Târ-kútoz and defeat Azog's forces at Atrad-zarakh.
Goblins and bats can be found at Târ-kútoz and within the warding-spire of Atrad-zarakh. Trophy-bones can be collected from Orcs and some goblins.
You should aid the Kámbrada, Zhélruka, and Abnúzhu by defeating the goblins and bats dwelling at Târ-kútoz. You should also collect trophy-bones for the Haban'akkâ.
You have done much to hinder Azog's forces at Târ-kútoz and Atrad-zarakh.
You should raise a banner of the Haban'akkâ of Thráin at Atrad-zarakh.
You have done much to aid the dwarves of the Kámbrada, Zhélruka, and Abnúzhu at Atrad-zarakh.