A Way In

Eyes are set on the goblin Thraunákh in Atrad-zarakh, but the Orc camp of Târ-kútoz remains an obstacle.

'The goblin Thraunákh must be in Târ-kútoz, holed up with all the bats he needs to create his sapper-bombs. We won't find him outside; I doubt the bats would willingly suffer the elements. Which means... they've made the watch-tower Atrad-zarakh their new home.

'If we are to stop Thraunákh, we must first clear out a path through Târ-kútoz. We ought to target the Orc-sentries -- they are the eyes and ears of the camp.

'I'll come with you. I have no desire to see another dwarf get hurt --

'Ah, wait a moment. It seems that Mekhnet has something to say to you.'

A recently-arrived Mekhnet wishes to speak with you.

Objectives

Orc-sentries can be found in Târ-kútoz.

You should defeat them to ensure easier access to Atrad-zarakh later.

Objectives
  • Defeat Orc-sentries (0/7)

You have defeated as many Orc-sentries as you could find.

You should report back to Lúka in Ashmargathâl.

Objectives

Relevant zones

Latitude: 0
Longitude: 0
Map width ID 268453555

Rewards

Money:
0 gold coin 45 silver coin 35 copper coin
Reputation:
XP:
259000 xp icon
Legendary XP:
130000 legendary xp icon

Additional info

Objectives

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