In an act of brashness, the scout Einar has lost his sword to an Angmarim.
'At your service, ${PLAYER}... or I would be, if that blasted Angmarim hadn't stabbed me with my own blade.
'Urgh... apologies. I got too close to a group of Angmarim while scouting, thinking they'd never catch me. Well, they dragged me to Dûn Traikh. Then one of them claimed my sword -- forged by my own mother -- for himself!
'But I'm in no state to challenge him. If you're planning to head west and enter the camp, find the quartermaster, Akhún. He's rather irritable when his fellow Angmarim try to take weapons without his permission. Make enough noise with those weapons, and he'll come running!'
Dûn Traikh lies west of Drenghól.
Einar suggested meddling with the Angmarim weapon stores to draw Akhún out so that you can reclaim his sword.
You have reclaimed Einar's sword.
You should return it to its rightful owner at Drenghól.