Long ago and high above Sundergrót, the Greymaul Rebellion came to an end. It is now a place of great import for Durin's Folk, and Longbeards have been known to visit the high crags for contemplation and reflection.
The climb to High Sundergrót has left Glóin quite exhausted, and he wishes to speak with you before you proceed.
Glóin suggested that you continue your northward climb among the crags of High Sundergrót.
Glóin suggested that you continue your northward climb among the crags of High Sundergrót.
Your companions have rested from their climb and now look around the snowy heights of High Sundergrót.
Prince Durin has come to High Sundergrót and waits to speak with you.
Durin has asked you to continue your climb to the upper levels of High Sundergrót, among the ruins to the north-east. A sloping pillar lies across the broken stairs that will help you gain access to the upper levels.
Hill-beasts and bats haunt the upper reaches of the ruins perched atop High Sundergrót.
You should clear the path of these dangers to make the way safe for Durin and your companions.
A broken dwarf-blade catches your eye by the overlook on the upper level of the ruins perched atop High Sundergrót.
Durin and your companions have safely arrived on the upper level of the ruins perched atop High Sundergrót.
Durin and your companions have safely arrived on the upper level of the ruins perched atop High Sundergrót.
Durin is ready to turn once more for the north, and to war.