Mission: Attack on the Armoury

Scout-master Ausma has discovered the Orcs' stockpile of weapons and armour and wishes to destroy it!

Use the summoning horn at the entrance to the fort to summon Ausma to your side.

Objectives
  • Pick up the Summoning Horn

You should talk to Ausma.

If Ausma is missing, and the Call Ausma skill is not available, try using the /pet release command.

Objectives
  • Talk to Scout-master Ausma
  • You should talk to Ausma. <rgb=#FF0000>If Ausma is missing, and the Call Ausma skill is not available, try using the /pet release command.</rgb>

Destroy Orc weapons and armour in Ashmâr-zarakh with Ausma.

If Ausma is missing, and the Call Ausma skill is not available, try using the /pet release command.

Objectives
  • Destroy Orc weapons and armour in Ashmâr-zarakh with Ausma. <rgb=#FF0000>If Ausma is missing, and the Call Ausma skill is not available, try using the /pet release command.</rgb>

You have destroyed many weapons and suits of armour, but the fort is just too large to destroy it all.

You should talk to Ausma.

If Ausma is missing, and the Call Ausma skill is not available, try using the /pet release command.

Objectives
  • Talk to Scout-master Ausma
  • You have destroyed many weapons and suits of armour, but the fort is just too large to destroy it all. You should talk to Ausma. <rgb=#FF0000>If Ausma is missing, and the Call Ausma skill is not available, try using the /pet release command.</rgb>

You have heard some commotion coming from the floor above you.

You should find the way up to the second floor.

If Ausma is missing, and the Call Ausma skill is not available, try using the /pet release command.

Objectives
  • Find the ramp to the second floor
  • You have heard some commotion coming from the floor above you. You should find the way up to the second floor. <rgb=#FF0000>If Ausma is missing, and the Call Ausma skill is not available, try using the /pet release command.</rgb>

You should talk to Ausma.

If you somehow become separated from Ausma, use the summoning horn at the fort entrance to summon her to your side.

If Ausma is missing, and the Call Ausma skill is not available, try using the /pet release command.

Objectives
  • Talk to Scout-master Ausma
  • You should talk to Ausma. If you somehow become separated from Ausma, use the summoning horn at the fort entrance to summon her to your side. <rgb=#FF0000>If Ausma is missing, and the Call Ausma skill is not available, try using the /pet release command.</rgb>

You have learned that all of the missing Orcs are upstairs, and drunk!

You should sneak past the drunk Orcs and find the quartermaster.

If Ausma is missing, and the Call Ausma skill is not available, try using the /pet release command.

Objectives
  • Sneak past the drunk Orcs to the third floor
  • You have learned that all of the missing Orcs are upstairs, and drunk! You should sneak past the drunk Orcs and find the quartermaster. <rgb=#FF0000>If Ausma is missing, and the Call Ausma skill is not available, try using the /pet release command.</rgb>

You have reached the third floor of the fort.

You should find and defeat Quartermaster Khorglam with Ausma.

If Ausma is missing, and the Call Ausma skill is not available, try using the /pet release command.

Objectives
  • Defeat Quartermaster Khorglam
  • You have reached the third floor of the fort. You should find and defeat Quartermaster Khorglam with Ausma. <rgb=#FF0000>If Ausma is missing, and the Call Ausma skill is not available, try using the /pet release command.</rgb>

Relevant zones

Rewards

XP:
17 xp icon

Additional info

Objectives

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