In the Halls of Thikil-gundu

Fearing that Nori has met with a terrible end at the hands of Karazgar or the mysterious dwarf-wights within Thikil-gundu, Dori and Company must muster the courage to enter the Steel Keep.

Dori can be found in Thikil-gundu. If you have become separated, you may call him and the rest of the company by using your horn.

You have come to Thikil-gundu in search of Nori. You should now speak to Dori in Thikil-gundu.

Objectives
  • Talk to Dori
  • Dori can be found in Thikil-gundu. If you have become separated, you may call him and the rest of the company by using your horn. You have come to Thikil-gundu in search of Nori. You should now speak to Dori in Thikil-gundu.

The hoarding-vault of Immêsh-khalt can be found in the centre of Durûz-mazal, the Chamber of Faces.

Dori has directed you and the rest of the company to search the hoarding-vault of Immêsh-khalt for signs of Nori.

Objectives
  • The hoarding-vault of Immêsh-khalt can be found in the centre of Durûz-mazal, the Chamber of Faces. Dori has directed you and the rest of the company to search the hoarding-vault of Immêsh-khalt for signs of Nori.

The smithies of Kall-khebâb can be found in the eastern halls of Thikil-gundu.

Determined to delve deeper into Thikil-gundu, Dori has asked you to find the smithies of Kall-khebâb so that you might gain passage into the other halls of the Steel Keep.

Objectives
  • Find a way into the smithies of Kall-khebâb
  • The smithies of Kall-khebâb can be found in the eastern halls of Thikil-gundu. Determined to delve deeper into Thikil-gundu, Dori has asked you to find the smithies of Kall-khebâb so that you might gain passage into the other halls of the Steel Keep.

Karkasht Crow-feeder can be found in the smithies of Kall-khebâb.

You have discovered a massive hobgoblin leading the Orcs in the smithies of Kall-khebâb. You must defeat him if you are to continue deeper into Thikil-gundu.

Objectives
  • Defeat Karkasht Crow-feeder and the Orcs of Gundabad in Kall-khebâb
  • Karkasht Crow-feeder can be found in the smithies of Kall-khebâb. You have discovered a massive hobgoblin leading the Orcs in the smithies of Kall-khebâb. You must defeat him if you are to continue deeper into Thikil-gundu.

A hall to Afhân-binnîn can be found at the northern end of the smithies of Kall-khebâb.

With the smithies clear of foes, you should now search the smithies for a way into the lore-trove of Afhân-binnîn.

Objectives
  • A hall to Afhân-binnîn can be found at the northern end of the smithies of Kall-khebâb. With the smithies clear of foes, you should now search the smithies for a way into the lore-trove of Afhân-binnîn.

The feast-house of Amrâg-zahar can be found through the northernmost doors of Durûz-mazal, the Chamber of Faces.

With the heat of the smithies now spreading through Thikil-gundu, Dori hopes to find another way to reach Afhân-binnîn and continue the search for Nori.

Objectives
  • Find a way to Afhân-binnîn through the feast-house of Amrâg-zahar
  • The feast-house of Amrâg-zahar can be found through the northernmost doors of Durûz-mazal, the Chamber of Faces. With the heat of the smithies now spreading through Thikil-gundu, Dori hopes to find another way to reach Afhân-binnîn and continue the search for Nori.

Nori might be found somewhere within Afhân-binnîn. Afhân-binnîn can be found through Amrâg-zahar.

You have discovered a passage into Afhân-binnîn, and you should now search for Nori within the lore-troves of Thikil-gundu.

Objectives
  • Nori might be found somewhere within Afhân-binnîn. Afhân-binnîn can be found through Amrâg-zahar. You have discovered a passage into Afhân-binnîn, and you should now search for Nori within the lore-troves of Thikil-gundu.

Frór the Lost can be found in the heights of Afhân-binnîn.

You have discovered the remains of Frór, son of Dáin I, brought to life by a fell spirit in Afhân-binnîn. You should defeat him and let him at last be laid to rest.

Objectives
  • Defeat Frór the Lost and banish the fell spirit inhabiting his remains
  • Recover the crown of Dáin
  • Frór the Lost can be found in the heights of Afhân-binnîn. You have discovered the remains of Frór, son of Dáin I, brought to life by a fell spirit in Afhân-binnîn. You should defeat him and let him at last be laid to rest.

Dori can be found in Thikil-gundu.

You have defeated the fell spirit inhabiting the remains of Frór and recovered the long-lost crown of Dáin. You should offer the crown to Dori and learn what is to be done.

Objectives
  • Dori can be found in Thikil-gundu. You have defeated the fell spirit inhabiting the remains of Frór and recovered the long-lost crown of Dáin. You should offer the crown to Dori and learn what is to be done.

Thikil-nesad, the Steel Seat, can be found deep within Thikil-gundu.

Fearing that Nori has been discovered by the inhabitants of the Steel Keep, Dori now hopes to find him before the old throne of Thikil-gundu.

Objectives
  • Search for Nori at Thikil-nesad, the Steel Seat
  • Thikil-nesad, the Steel Seat, can be found deep within Thikil-gundu. Fearing that Nori has been discovered by the inhabitants of the Steel Keep, Dori now hopes to find him before the old throne of Thikil-gundu.

Athramóth and her brood can be found in Thikil-nesad.

You have discovered a great cold-drake resting among her brood. You should defeat Athramóth and make safe the old throne of the Steel Keep.

Objectives
  • Athramóth and her brood can be found in Thikil-nesad. You have discovered a great cold-drake resting among her brood. You should defeat Athramóth and make safe the old throne of the Steel Keep.
  • Athramóth and her brood can be found in Thikil-nesad. You have discovered a great cold-drake resting among her brood. You should defeat Athramóth and make safe the old throne of the Steel Keep.

Nori can be found at Thikil-nesad.

Nori has fled into Thikil-nesad and unwittingly reunited with Dori. You should talk to Nori.

Objectives
  • Talk to Nori
  • Nori can be found at Thikil-nesad. Nori has fled into Thikil-nesad and unwittingly reunited with Dori. You should talk to Nori.

Dori can be found in Thikil-gundu.

You have reunited with Nori. You should now speak to Dori and learn what is to be done.

Objectives
  • Dori can be found in Thikil-gundu. You have reunited with Nori. You should now speak to Dori and learn what is to be done.

Zashar-tûmun, the ruin-dwellings of Thikil-gundu, can be found to the west of the feast-house of Amrâg-zahar.

Nori has warned you that Karazgar now prepares a great force of dragon-kind in Zashar-tûmun. You should find a way to Zashar-tûmun and confront Karazgar.

Objectives
  • Find a way through Amrâg-zahar to Zashar-tûmun
  • DNT - Company and Nori

Karazgar can be found somewhere within Zashar-tûmun.

Nori has warned you that Karazgar now prepares a great force of dragon-kind in Zashar-tûmun. You should find and confront Karazgar.

Objectives
  • Find and confront Karazgar in Zashar-tûmun
  • Karazgar can be found somewhere within Zashar-tûmun. Nori has warned you that Karazgar now prepares a great force of dragon-kind in Zashar-tûmun. You should find and confront Karazgar.

Karazgar can be found in the western reaches of Zashar-tûmun.

You have found Karazgar, the Weeping Warrior, and you should now attempt to defeat him.

Objectives
  • Karazgar can be found in the western reaches of Zashar-tûmun. You have found Karazgar, the Weeping Warrior, and you should now attempt to defeat him.
  • Karazgar can be found in the western reaches of Zashar-tûmun. You have found Karazgar, the Weeping Warrior, and you should now attempt to defeat him.

Dori can be found in Thikil-gundu. If you have become separated, you may call him and the rest of the company by using your horn.

You have repelled Karazgar and rescued Nori from the depths of Thikil-gundu. You should now speak to Dori.

Objectives
  • Talk to Dori
  • Dori can be found in Thikil-gundu. If you have become separated, you may call him and the rest of the company by using your horn. You have repelled Karazgar and rescued Nori from the depths of Thikil-gundu. You should now speak to Dori.

Relevant zones

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Longitude: 0
Map width ID 268452655

Rewards

This quests offers no rewards

Additional info

Objectives

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