Instance: The Skin-changer's Heritage

You have lived in the sheltered vales of the River Anduin for all of your life, but now the wild lands beckon you, and adventure lies before you.

You and your brother Sterkist have spent many idle afternoons watching the still waters of the pond by Grimbeorn's lodge once the work was done.

Sterkist is in a philosophical mood this particular afternoon and wishes to continue your conversation.

Objectives

The Wizard Radagast has come to Grimbeorn's lodge, and your mind races to determine the reason. Your brother Sterkist wants your help to learn what has brought the Wizard from his Mirkwood home.

Objectives

Varthmath may know what brought Radagast out of Mirkwood, and you should find him at the animal pen to the west of the lodge. Your cousin is a man of few words, but his keen ears miss little.

Objectives

One of the milk-cows has wandered out of the pen, and Varthmath wants you to find her and send her back before she leaves Grimbeorn's yard.

Objectives

Ofolmóth has called your name. He is standing just beyond the gate of Grimbeorn's yard.

Objectives

Ofolmóth believes that the line of Beorn is best served by constant and ferocious battle. He wants to ensure that you are as strong as you can be, and wants you to test your skills against him in battle.

He has asked you to speak to him when you are ready.

Objectives
  • Speak to Ofolmóth when you are ready to engage in battle with him

Ofolmóth wants you to test your mettle against the sickle-flies around the surrounding fence. If you work your way around the fence to the west and south, you will find the nuisances in sufficient numbers to get some good practice.

Objectives
  • Defeat sickle-flies outside the surrounding fence (0/8)

Your sister Langhár often wanders the clover-fields, keeping a watch on any threats that stray too near to Grimbeorn's home. She called to you after you defeated many sickle-flies, and she can be found to the south-west.

Objectives
  • Talk to Langhár in the fields outside Grimbeorn's yard, to the south-west

Goblins have come to the vales of the Anduin, and you should return to Grimbeorn's lodge and warn your family of the threat.

Objectives
  • Hurry back to the entrance to Grimbeorn's lodge

Goblins have come to the vales of the Anduin, and you should bring word of their presence to Grimbeorn at his lodge.

Objectives
  • Hurry to Grimbeorn's lodge to warn him of the goblins

Goblins have converged on Grimbeorn's yard, and you should bring word to him of their attack.

Objectives

It seems that Radagast already knew of the goblin-movements, and his visit to Grimbeorn related in some way to the rising troubles of the world.

Objectives
  • Listen to Radagast's tidings of the wider world

Grimbeorn has made his decision: he will send you on Radagast's errand, to bring a warning of the rising darkness that threatens Middle-earth.

Objectives

Radagast has an urgent errand for you to undertake, and it will take you far from the familiar lands of your home.

Objectives

The time has come to bid farewell to your siblings before you journey out into the wider world.

Objectives

You will need some supplies if you are to have success on your journey.

Objectives

Relevant zones

Latitude: 0
Longitude: 0
Map width ID 268450898

Rewards

XP:
1210 xp icon

Additional info

Objectives

  • Speak to Ofolmóth when you are ready to engage in battle with him
  • Defeat sickle-flies outside the surrounding fence (0/8)
  • Talk to Langhár in the fields outside Grimbeorn's yard, to the south-west
  • Hurry back to the entrance to Grimbeorn's lodge
  • Hurry to Grimbeorn's lodge to warn him of the goblins
  • Listen to Radagast's tidings of the wider world
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