You have lived in the sheltered vales of the River Anduin for all of your life, but now the wild lands beckon you, and adventure lies before you.
You and your brother Sterkist have spent many idle afternoons watching the still waters of the pond by Grimbeorn's lodge once the work was done.
Sterkist is in a philosophical mood this particular afternoon and wishes to continue your conversation.
The Wizard Radagast has come to Grimbeorn's lodge, and your mind races to determine the reason. Your brother Sterkist wants your help to learn what has brought the Wizard from his Mirkwood home.
Varthmath may know what brought Radagast out of Mirkwood, and you should find him at the animal pen to the west of the lodge. Your cousin is a man of few words, but his keen ears miss little.
One of the milk-cows has wandered out of the pen, and Varthmath wants you to find her and send her back before she leaves Grimbeorn's yard.
Ofolmóth has called your name. He is standing just beyond the gate of Grimbeorn's yard.
Ofolmóth believes that the line of Beorn is best served by constant and ferocious battle. He wants to ensure that you are as strong as you can be, and wants you to test your skills against him in battle.
He has asked you to speak to him when you are ready.
Ofolmóth wants you to test your mettle against the sickle-flies around the surrounding fence. If you work your way around the fence to the west and south, you will find the nuisances in sufficient numbers to get some good practice.
Your sister Langhár often wanders the clover-fields, keeping a watch on any threats that stray too near to Grimbeorn's home. She called to you after you defeated many sickle-flies, and she can be found to the south-west.
Goblins have come to the vales of the Anduin, and you should return to Grimbeorn's lodge and warn your family of the threat.
Goblins have come to the vales of the Anduin, and you should bring word of their presence to Grimbeorn at his lodge.
Goblins have converged on Grimbeorn's yard, and you should bring word to him of their attack.
It seems that Radagast already knew of the goblin-movements, and his visit to Grimbeorn related in some way to the rising troubles of the world.
Grimbeorn has made his decision: he will send you on Radagast's errand, to bring a warning of the rising darkness that threatens Middle-earth.
Radagast has an urgent errand for you to undertake, and it will take you far from the familiar lands of your home.
The time has come to bid farewell to your siblings before you journey out into the wider world.
You will need some supplies if you are to have success on your journey.