The ships docked at Dol Amroth are trapped at the wharf by the Umbar fleet, unable to leave.
'I did not think there was much to be gained by keeping my crew here, and the sight of the fleet beyond the Sea-gate seemed likely to put my men in poor spirits. I gave them leave to find what merriment they might in the city.
'But if Lothíriel has not given up hope, I fear their absence will prove an embarrassment to me! Go to the Harper's Court, on the west side of the city, and tell my crewmen to return to the Súlrohir! We will do what we can to make her ready for battle, as unlikely a victory as that seems to be.'
The crew of the Súlrohir are making as much merriment as they can in the Harper's Court on the west side of the city of Dol Amroth.
Captain Cirnaith, fearing embarrassment, wants you to recall his crew to the Súlrohir.
You have sent the crew of the Súlrohir back to their ship, and should now return to the wharf on the eastern side of Dol Amroth and see if the situation has changed.
There has been a commotion on the jetty that points north-east into the water. You should investigate and learn what has happened.
Umer, an emissary of Umbar, has passed through the Sea-gate under a flag of peace. He wishes to speak with you on the docks on the eastern side of Dol Amroth.
Lothíriel is in the Great Hall of Dol Amroth.
You have a message for Lothíriel from an emissary of Umbar, asking her to treat with his master on the deck of the flagship Night-jewel.