Interlude: The Moot

Merry has agreed to fill you in on how he and Pippin met the Ent named Treebeard, and what happened afterwards.

You have heard the sound of two curious creatures speaking to one another, and should investigate.

Objectives
  • Learn the nature of the curious little creatures

The creatures seem to offer no threat, but you have not seen their like before.

Objectives
  • Learn the nature of the curious little creatures

One of the curious creatures wishes to speak with you. How peculiar.

Objectives

The other hobbit wishes to speak with you.

Objectives

You have decided to show these curious little creatures, these hobbits, to your home.

Objectives
  • Bring your new hobbit friends to Wellinghall

One of your new hobbit friends, Pippin, wants to speak with you.

Objectives

You have decided to show the hobbits to your home.

Objectives
  • Show your new hobbit friends the way to your home

Your new hobbit friends may enjoy a sip of Ent-draught.

Objectives
  • Pick up the container of Ent-draught

You should pick up two bowls for your hobbit friends and one for yourself.

Objectives
  • Pick up three bowls with which to serve your friends and yourself

Your hobbit friends could use a sip of Ent-draught. You should bring them the bowls you picked up.

Objectives
  • Bring the bowls of Ent-draught to your new hobbit friends

The hobbits seem to be enjoying the Ent-draught.

Objectives
  • Wait for your new hobbit-friends to finish drinking the Ent-draught

Merry wishes to speak with you about something.

Objectives

You have called a moot of your people to decide what is to be done concerning Saruman.

Objectives
  • Travel to Derndingle with the hobbits

You have brought the hobbits to Derndingle, where the Ents will discuss the matter of Saruman. You should tell the young one what to expect.

Objectives

Many of your people have come to Derndingle to discuss the matter of Saruman.

Objectives
  • Follow the hobbits to Derndingle

Baldbark needs to be convinced.

Objectives

Beechbone needs to be convinced.

Objectives

Quickbeam needs to be convinced.

Objectives

You should tell the hobbits that Quickbeam will go with them while the moot continues.

Objectives

Relevant zones

Latitude: 0
Longitude: 0
Map width ID 268448410
Latitude: 0
Longitude: 0
Map width ID 268450628

Rewards

This quests offers no rewards

Additional info

Objectives

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