The attack the people of Scylfig feared is now upon the town. Villagers throughout Scylfig need protection from the White Hand, but ultimately, the Mead Hall must not be breached. Therein are the women and children of the town.
The White Hand have already penetrated the perimeter of Scylfig and are attacking. Speak with Thrymm to find out the plan to defend Scylfig.
Follow Thrymm to the northern stables to fend off the White Hand attackers.
Fend off the White Hand attackers near the northern stables.
The northern stables have been secured. Speak with Thrymm to find out where to head next.
Follow Thrymm to the centre of Scylfig to defend against the White Hand attackers.
Gárwig's grandson, Grimgar, has been holding his own along with his brother, Humbald in the centre of town. Speak with him.
A giant has breached the gate to Scylfig and is charging forth into the centre of town.
The southern stables have been secured, but the giant Núrzum has breached the gate. Speak with Thrymm to find out what to do next.
Follow Thrymm up towards the Mead Hall to make sure nothing gets past.
Help Thrymm fend off the White Hand attackers along the path leading to the Mead Hall.
Grimgar and Humbald met an unfortunate fate while dealing with Núrzum. Speak with Thrymm to find out the next course of action.
Garsig and Cynegar are now trying to head Núrzum off at the road before he gets to the Mead Hall.
The giant, Núrzum has breached the gate and is now heading towards the Mead Hall. It needs to be defended at all costs.
Cynegar and Garsig were the latest to perish at the hands of Núrzum.
The giant, Núrzum charges forth towards the Mead Hall and is met there by Thrymm Red-beard. Observe the battle between the two warriors and ensure that no one gets into the Mead Hall.
After defeating Thrymm, Núrzum turns and departs Scylfig. The women and children inside the Mead Hall appear to be safe.