All Orcs are lazy creatures, and the pyres of Hurmulkezer remain unlit from lack of upkeep. Lighting them will serve as a warning to the dwarves that enemies dwell in this hall.
'I will head to the Cross-roads of Ash now, but I will ask you a favour, ${PLAYER}, before you follow.
'The pyres of Hurmulkezer are unlit, and without any dwarves guarding Durin's Court, they will not have proper warning that Hurmulkezer has been claimed by the Enemy. I would like you to go and light the pyres as warning to the dwarves.
'In the meantime, I will mark the walls that lead to the Cross-roads of Ash so you may find your way there easily.'
Hurmulkezer is located just south of Durin's Court, in the south-eastern Flaming Deeps.
You should light pyres in Hurmulkezer.
The pyres of Hurmulkezer are lit, providing a warning to the dwarves that the enemies currently claim this stronghold, and it would be deadly to enter unawares.