Lighting the Way

All Orcs are lazy creatures, and the pyres of Hurmulkezer remain unlit from lack of upkeep. Lighting them will serve as a warning to the dwarves that enemies dwell in this hall.

'I will head to the Cross-roads of Ash now, but I will ask you a favour, ${PLAYER}, before you follow.

'The pyres of Hurmulkezer are unlit, and without any dwarves guarding Durin's Court, they will not have proper warning that Hurmulkezer has been claimed by the Enemy. I would like you to go and light the pyres as warning to the dwarves.

'In the meantime, I will mark the walls that lead to the Cross-roads of Ash so you may find your way there easily.'

Hurmulkezer is located just south of Durin's Court, in the south-eastern Flaming Deeps.

You should light pyres in Hurmulkezer.

Objectives
  • Light warning flames in Hurmulkezer (0/4)

The pyres of Hurmulkezer are lit, providing a warning to the dwarves that the enemies currently claim this stronghold, and it would be deadly to enter unawares.

Objectives

Relevant zones

Latitude: 0
Longitude: 0
Map width ID 268442342

Rewards

Money:
0 gold coin 27 silver coin 30 copper coin
Reputation:
XP:
10200 xp icon
Legendary XP:
7280 legendary xp icon

Additional info

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