Fixing a Squeaky Wheel

Mögr has grown tired of Reinn's constant moaning about the work to be done in the Twenty-first Hall, and invites the dwarf to continue with the expedition in the Twenty-first Hall.

'Reinn is a squeaky wheel, and is ruining the morale of my dwarves... and of me as well! I think it will be good for him to carry on the exploration of Zelem-melek.

'Perhaps then he will see once and for all that there is no danger here worth fussing over. I hear there is a grand hall to the south of here that awaits exploration. You should join him, ${PLAYER}!'

Reinn is in the Twenty-first Hall.

You should speak with Reinn.

Objectives

The summoning horn can be found in the Twenty-first Hall, next to Mögr.

You should use the horn to call Reinn to your side when you are ready to depart.

Objectives
  • Use the summoning horn to call Reinn when you are ready

The Great Hall of Durin is south of the Twenty-first Hall, found by taking a right from the southern arch.

Mögr has asked you to explore the hall south of the Twenty-first Hall.

Objectives
  • Explore the hall south of the Twenty-first Hall
  • The Great Hall of Durin is south of the Twenty-first Hall, found by taking a right from the southern arch. Mögr has asked you to explore the hall south of the Twenty-first Hall.

Reinn can be called to your side using the horn he gave you.

You should speak with Reinn.

Objectives
  • Talk to Reinn
  • Reinn can be called to your side using the horn he gave you. You should speak with Reinn.

The Great Hall of Durin is south of the Twenty-first Hall in Zelem-melek.

You should explore the Great Hall of Durin in Zelem-melek with Reinn, heading south-east.

Objectives
  • Explore south-east in the Great Hall of Durin
  • The Great Hall of Durin is south of the Twenty-first Hall in Zelem-melek. You should explore the Great Hall of Durin in Zelem-melek with Reinn, heading south-east.

Reinn can be called to your side using the horn he gave you.

You should speak with Reinn.

Objectives
  • Talk to Reinn
  • Reinn can be called to your side using the horn he gave you. You should speak with Reinn.

You spotted the light of a camp-fire on the lower levels of the Great Hall of Durin.

You should find the camp-fire and the one who tends it.

Objectives

Reinn can be called to your side using the horn he gave you.

You should speak with Reinn.

Objectives
  • Reinn can be called to your side using the horn he gave you. You should speak with Reinn.

Relevant zones

Latitude: 0
Longitude: 0
Map width ID 268442347

Rewards

Money:
0 gold coin 26 silver coin 60 copper coin
Reputation:
XP:
6560 xp icon
Legendary XP:
6560 legendary xp icon
Be the first to share some helpful information with the community and place a comment!
Be the first to help the community by uploading a screenshot!

Contribute

Log in to post a comment

Log in to submit a screenshot