Discomfitted by Reeve Athelward's unusually pleasant demeanor and apparent disregard for the severity of Rohan's situation, Burnoth decides to leave Cliving by night.
Burnoth wants you to distract the guard stationed across from his party's encampment.
Help the Riders Four escape without being noticed.
Lead the Riders Four to the stables.
Lead the Riders Four to the stables.
There is a pile of rocks near the gate.
You might be able to distract the guard with a thrown rock.
Lead the Riders Four to the stables.
Use the jerky Burnoth gave you to distract the stray hound.
Lead the Riders Four to the stables.
Convince the guards to leave their post.
Lead the Riders Four to the Stables.