Since your prankish tactics worked so well to persuade the fishermen to leave, you have been asked to try the same ploy on the huntsmen from Stangard.
'The ploy to frighten the fishermen worked rather well. I think we should use it again on the huntsmen and see if they scare as easily as their kinsmen.
'Try once more to make these woods look haunted, so that the rumours will follow these Men back to Stangard and weaken their desire to come here for another generation. Good luck -- and try not to be spotted by the hunters.'
The hunters' camp is a little to the north of Haldirith.
You should try to frighten Wynmar, the leader of the hunters' camp.
Wait a few moments before trying again.
The hunters' camp is a little to the north of Haldirith.
You should try to frighten Wynmar, the leader of the hunters' camp.
The Rohirrim leader of the hunters' camp is in the north-western woods of Thinglad.
Since your tactics are not working against this stubborn Rohirrim, you should try speaking with him instead of trying to frighten him away.
Noriel is at the Elf-outpost of Haldirith.
You should bring news of this twist in the plan to Noriel.
Wynmar is at his camp in Thinglad.
You should tell Wynmar to stay put while you and Noriel search for his missing friend.