You have been called to Orthanc to appear before the Wizard Saruman.
Fâsh has brought you inside Orthanc and is waiting to speak with you.
You have been summoned inside Orthanc to present yourself to Saruman and have been ordered not to stray from the path.
Saruman has brought you to a library within his tower of Orthanc.
The power of Saruman's voice is seductive, his words convincing. You find yourself nodding in agreement.
You must resist. You must not succumb.
The power of Saruman's voice is seductive, his words convincing. You find yourself nodding in agreement.
You must resist. You must not succumb.
The power of Saruman's voice is seductive, his words convincing. You find yourself nodding in agreement.
You must resist. You must not succumb.
The power of Saruman's voice is seductive, his words convincing. You find yourself nodding in agreement.
You must resist. You must not succumb.
The power of Saruman's voice is seductive, his words convincing. You find yourself nodding in agreement.
You must resist. You must not succumb.
The power of Saruman's voice is seductive, his words convincing. You find yourself nodding in agreement.
You must resist. You must not succumb.
You have not seen the Angmarim once known as Avair since you were in Forochel. Her name was taken from her, and now she serves Saruman as Gun Ain, 'Without Name.'
You have not seen the Angmarim once known as Avair since you were in Forochel. Her name was taken from her, and now she serves Saruman as Gun Ain, 'Without Name.'